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| author | Luke <luke.pulverenti@gmail.com> | 2017-06-18 03:13:06 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-18 03:13:06 -0400 |
| commit | 076e7f7bd15d89ccf6e79226a8fe0b1b29deff55 (patch) | |
| tree | 9fc42f1d9cc0f962a3a0424bb70298ba7855340f /Emby.Common.Implementations/TextEncoding/NLangDetect/Extensions/RandomExtensions.cs | |
| parent | 82e575a0be5ebcc636a78acd25e701b9d50c2640 (diff) | |
| parent | ce47f6338950853110ecc1d6bbd312b532b2ed8a (diff) | |
Merge pull request #2712 from MediaBrowser/dev
Dev
Diffstat (limited to 'Emby.Common.Implementations/TextEncoding/NLangDetect/Extensions/RandomExtensions.cs')
| -rw-r--r-- | Emby.Common.Implementations/TextEncoding/NLangDetect/Extensions/RandomExtensions.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Emby.Common.Implementations/TextEncoding/NLangDetect/Extensions/RandomExtensions.cs b/Emby.Common.Implementations/TextEncoding/NLangDetect/Extensions/RandomExtensions.cs new file mode 100644 index 000000000..d55ca80df --- /dev/null +++ b/Emby.Common.Implementations/TextEncoding/NLangDetect/Extensions/RandomExtensions.cs @@ -0,0 +1,51 @@ +using System; + +namespace NLangDetect.Core.Extensions +{ + public static class RandomExtensions + { + private const double _Epsilon = 2.22044604925031E-15; + + private static readonly object _mutex = new object(); + + private static double _nextNextGaussian; + private static bool _hasNextNextGaussian; + + /// <summary> + /// Returns the next pseudorandom, Gaussian ("normally") distributed double value with mean 0.0 and standard deviation 1.0 from this random number generator's sequence. + /// The general contract of nextGaussian is that one double value, chosen from (approximately) the usual normal distribution with mean 0.0 and standard deviation 1.0, is pseudorandomly generated and returned. + /// </summary> + /// <remarks> + /// Taken from: http://download.oracle.com/javase/6/docs/api/java/util/Random.html (nextGaussian()) + /// </remarks> + public static double NextGaussian(this Random random) + { + lock (_mutex) + { + if (_hasNextNextGaussian) + { + _hasNextNextGaussian = false; + + return _nextNextGaussian; + } + + double v1, v2, s; + + do + { + v1 = 2.0 * random.NextDouble() - 1.0; // between -1.0 and 1.0 + v2 = 2.0 * random.NextDouble() - 1.0; // between -1.0 and 1.0 + s = v1 * v1 + v2 * v2; + } + while (s >= 1.0 || Math.Abs(s - 0.0) < _Epsilon); + + double multiplier = Math.Sqrt(-2.0 * Math.Log(s) / s); + + _nextNextGaussian = v2 * multiplier; + _hasNextNextGaussian = true; + + return v1 * multiplier; + } + } + } +} |
