diff options
| author | fmarcac <188743521+fmarcac@users.noreply.github.com> | 2026-09-05 14:19:01 +0200 |
|---|---|---|
| committer | fmarcac <188743521+fmarcac@users.noreply.github.com> | 2026-09-05 14:24:48 +0200 |
| commit | e5bfe562bc04b23afd9dcf1cb7067c94372558be (patch) | |
| tree | 55d1ab3fb52b85ca4b199d6c39968c34d2d0f65a | |
| parent | c80f05fad100433077c3011baeebb52271939823 (diff) | |
Fix crash when SyncPlay shuffle mode is set to sorted twice
| -rw-r--r-- | MediaBrowser.Controller/SyncPlay/Queue/PlayQueueManager.cs | 5 | ||||
| -rw-r--r-- | tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs | 30 |
2 files changed, 34 insertions, 1 deletions
diff --git a/MediaBrowser.Controller/SyncPlay/Queue/PlayQueueManager.cs b/MediaBrowser.Controller/SyncPlay/Queue/PlayQueueManager.cs index 9326864d78..258b92e4d9 100644 --- a/MediaBrowser.Controller/SyncPlay/Queue/PlayQueueManager.cs +++ b/MediaBrowser.Controller/SyncPlay/Queue/PlayQueueManager.cs @@ -157,7 +157,10 @@ namespace MediaBrowser.Controller.SyncPlay.Queue /// </summary> public void RestoreSortedPlaylist() { - if (PlayingItemIndex != NoPlayingItemIndex) + // The shuffled playlist is only populated while the shuffle mode is active, so there is + // nothing to map back when the playlist is already sorted. Guarding on its contents keeps + // a redundant request for the sorted mode from indexing an empty list. + if (PlayingItemIndex != NoPlayingItemIndex && _shuffledPlaylist.Count > 0) { var playingItem = _shuffledPlaylist[PlayingItemIndex]; PlayingItemIndex = _sortedPlaylist.IndexOf(playingItem); diff --git a/tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs b/tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs index 32685556b2..05e8a40de1 100644 --- a/tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs +++ b/tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs @@ -143,6 +143,36 @@ public class PlayQueueManagerTests } [Fact] + public void SetShuffleMode_SortedWhileAlreadySorted_KeepsPlayingItem() + { + var queue = CreateQueue(3); + queue.SetPlayingItemByIndex(1); + var expectedItemId = queue.GetPlayingItemId(); + + queue.SetShuffleMode(GroupShuffleMode.Sorted); + + Assert.Equal(GroupShuffleMode.Sorted, queue.ShuffleMode); + Assert.Equal(1, queue.PlayingItemIndex); + Assert.Equal(expectedItemId, queue.GetPlayingItemId()); + } + + [Fact] + public void SetShuffleMode_SortedTwiceAfterShuffle_KeepsPlayingItem() + { + var queue = CreateQueue(5); + queue.SetPlayingItemByIndex(2); + var expectedItemId = queue.GetPlayingItemId(); + + queue.SetShuffleMode(GroupShuffleMode.Shuffle); + queue.SetShuffleMode(GroupShuffleMode.Sorted); + queue.SetShuffleMode(GroupShuffleMode.Sorted); + + Assert.Equal(GroupShuffleMode.Sorted, queue.ShuffleMode); + Assert.Equal(5, queue.GetPlaylist().Count); + Assert.Equal(expectedItemId, queue.GetPlayingItemId()); + } + + [Fact] public void SetPlayingItemByIndex_InBounds_SetsPlayingItem() { var queue = CreateQueue(2); |
