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authorartiume <siderite@gmail.com>2020-12-30 08:48:33 -0500
committerGitHub <noreply@github.com>2020-12-30 08:48:33 -0500
commit99adbf04975dcb233b49ea9f3eead358dd4d39fa (patch)
tree8e2f6a546432ec12a7e47c8f7c900560e9bc675d
parent054adf637938c8ca03c731b89486b41412c4252b (diff)
Split resume function for Audiobooks
-rw-r--r--Emby.Server.Implementations/Library/UserDataManager.cs21
1 files changed, 20 insertions, 1 deletions
diff --git a/Emby.Server.Implementations/Library/UserDataManager.cs b/Emby.Server.Implementations/Library/UserDataManager.cs
index f9e5e6bbc..df8c6adfa 100644
--- a/Emby.Server.Implementations/Library/UserDataManager.cs
+++ b/Emby.Server.Implementations/Library/UserDataManager.cs
@@ -14,6 +14,7 @@ using MediaBrowser.Controller.Persistence;
using MediaBrowser.Model.Dto;
using MediaBrowser.Model.Entities;
using Book = MediaBrowser.Controller.Entities.Book;
+using AudioBook = MediaBrowser.Controller.Entities.AudioBook;
namespace Emby.Server.Implementations.Library
{
@@ -219,7 +220,7 @@ namespace Emby.Server.Implementations.Library
var hasRuntime = runtimeTicks > 0;
// If a position has been reported, and if we know the duration
- if (positionTicks > 0 && hasRuntime)
+ if (positionTicks > 0 && hasRuntime && !(item is AudioBook))
{
var pctIn = decimal.Divide(positionTicks, runtimeTicks) * 100;
@@ -245,6 +246,24 @@ namespace Emby.Server.Implementations.Library
}
}
}
+ else if (positionTicks > 0 && hasRuntime && (item is AudioBook))
+ {
+ var minIn = TimeSpan.FromTicks(positionTicks).TotalSeconds / 60;
+ // 10,000 ticks per millisecond * 60,000 milliseconds per minute = 600,000,000 ticks per minute
+ var minOut = (runtimeTicks - positionTicks) / 600000000;
+
+ if (minIn > _config.Configuration.MinAudiobookResume)
+ {
+ // ignore progress during the beginning
+ positionTicks = 0;
+ }
+ else if (minOut < _config.Configuration.MaxAudiobookResume || positionTicks >= runtimeTicks)
+ {
+ // mark as completed close to the end
+ positionTicks = 0;
+ data.Played = playedToCompletion = true;
+ }
+ }
else if (!hasRuntime)
{
// If we don't know the runtime we'll just have to assume it was fully played