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using System;
using System.Threading;
namespace MediaBrowser.Controller.Library
{
/// <summary>
/// This is just a collection of semaphores to control the number of concurrent executions of various resources
/// </summary>
public class ResourcePool : IDisposable
{
/// <summary>
/// You tube
/// </summary>
public readonly SemaphoreSlim YouTube = new SemaphoreSlim(5, 5);
/// <summary>
/// The trakt
/// </summary>
public readonly SemaphoreSlim Trakt = new SemaphoreSlim(5, 5);
/// <summary>
/// The tv db
/// </summary>
public readonly SemaphoreSlim TvDb = new SemaphoreSlim(5, 5);
/// <summary>
/// The movie db
/// </summary>
public readonly SemaphoreSlim MovieDb = new SemaphoreSlim(5, 5);
/// <summary>
/// The fan art
/// </summary>
public readonly SemaphoreSlim FanArt = new SemaphoreSlim(5, 5);
/// <summary>
/// The mb
/// </summary>
public readonly SemaphoreSlim Mb = new SemaphoreSlim(5, 5);
/// <summary>
/// Apple doesn't seem to like too many simulataneous requests.
/// </summary>
public readonly SemaphoreSlim AppleTrailerVideos = new SemaphoreSlim(1, 1);
/// <summary>
/// The apple trailer images
/// </summary>
public readonly SemaphoreSlim AppleTrailerImages = new SemaphoreSlim(1, 1);
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
/// <param name="dispose"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool dispose)
{
if (dispose)
{
YouTube.Dispose();
Trakt.Dispose();
TvDb.Dispose();
MovieDb.Dispose();
FanArt.Dispose();
Mb.Dispose();
AppleTrailerVideos.Dispose();
AppleTrailerImages.Dispose();
}
}
}
}
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