diff options
Diffstat (limited to 'src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs')
| -rw-r--r-- | src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs b/src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs new file mode 100644 index 000000000..456b84b8c --- /dev/null +++ b/src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs @@ -0,0 +1,63 @@ +using System.Globalization; +using MediaBrowser.Model.Drawing; +using SkiaSharp; + +namespace Jellyfin.Drawing.Skia; + +/// <summary> +/// Static helper class for drawing unplayed count indicators. +/// </summary> +public static class UnplayedCountIndicator +{ + /// <summary> + /// The x-offset used when drawing an unplayed count indicator. + /// </summary> + private const int OffsetFromTopRightCorner = 38; + + /// <summary> + /// Draw an unplayed count indicator in the top right corner of a canvas. + /// </summary> + /// <param name="canvas">The canvas to draw the indicator on.</param> + /// <param name="imageSize"> + /// The dimensions of the image to draw the indicator on. The width is used to determine the x-position of the + /// indicator. + /// </param> + /// <param name="count">The number to draw in the indicator.</param> + public static void DrawUnplayedCountIndicator(SKCanvas canvas, ImageDimensions imageSize, int count) + { + var x = imageSize.Width - OffsetFromTopRightCorner; + var text = count.ToString(CultureInfo.InvariantCulture); + + using var paint = new SKPaint + { + Color = SKColor.Parse("#CC00A4DC"), + Style = SKPaintStyle.Fill + }; + + canvas.DrawCircle(x, OffsetFromTopRightCorner, 20, paint); + + paint.Color = new SKColor(255, 255, 255, 255); + paint.TextSize = 24; + paint.IsAntialias = true; + + var y = OffsetFromTopRightCorner + 9; + + if (text.Length == 1) + { + x -= 7; + } + + if (text.Length == 2) + { + x -= 13; + } + else if (text.Length >= 3) + { + x -= 15; + y -= 2; + paint.TextSize = 18; + } + + canvas.DrawText(text, x, y, paint); + } +} |
