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path: root/src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs
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-rw-r--r--src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs91
1 files changed, 45 insertions, 46 deletions
diff --git a/src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs b/src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs
index 58f887c96..456b84b8c 100644
--- a/src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs
+++ b/src/Jellyfin.Drawing.Skia/UnplayedCountIndicator.cs
@@ -2,63 +2,62 @@ using System.Globalization;
using MediaBrowser.Model.Drawing;
using SkiaSharp;
-namespace Jellyfin.Drawing.Skia
+namespace Jellyfin.Drawing.Skia;
+
+/// <summary>
+/// Static helper class for drawing unplayed count indicators.
+/// </summary>
+public static class UnplayedCountIndicator
{
/// <summary>
- /// Static helper class for drawing unplayed count indicators.
+ /// The x-offset used when drawing an unplayed count indicator.
+ /// </summary>
+ private const int OffsetFromTopRightCorner = 38;
+
+ /// <summary>
+ /// Draw an unplayed count indicator in the top right corner of a canvas.
/// </summary>
- public static class UnplayedCountIndicator
+ /// <param name="canvas">The canvas to draw the indicator on.</param>
+ /// <param name="imageSize">
+ /// The dimensions of the image to draw the indicator on. The width is used to determine the x-position of the
+ /// indicator.
+ /// </param>
+ /// <param name="count">The number to draw in the indicator.</param>
+ public static void DrawUnplayedCountIndicator(SKCanvas canvas, ImageDimensions imageSize, int count)
{
- /// <summary>
- /// The x-offset used when drawing an unplayed count indicator.
- /// </summary>
- private const int OffsetFromTopRightCorner = 38;
+ var x = imageSize.Width - OffsetFromTopRightCorner;
+ var text = count.ToString(CultureInfo.InvariantCulture);
- /// <summary>
- /// Draw an unplayed count indicator in the top right corner of a canvas.
- /// </summary>
- /// <param name="canvas">The canvas to draw the indicator on.</param>
- /// <param name="imageSize">
- /// The dimensions of the image to draw the indicator on. The width is used to determine the x-position of the
- /// indicator.
- /// </param>
- /// <param name="count">The number to draw in the indicator.</param>
- public static void DrawUnplayedCountIndicator(SKCanvas canvas, ImageDimensions imageSize, int count)
+ using var paint = new SKPaint
{
- var x = imageSize.Width - OffsetFromTopRightCorner;
- var text = count.ToString(CultureInfo.InvariantCulture);
-
- using var paint = new SKPaint
- {
- Color = SKColor.Parse("#CC00A4DC"),
- Style = SKPaintStyle.Fill
- };
-
- canvas.DrawCircle(x, OffsetFromTopRightCorner, 20, paint);
+ Color = SKColor.Parse("#CC00A4DC"),
+ Style = SKPaintStyle.Fill
+ };
- paint.Color = new SKColor(255, 255, 255, 255);
- paint.TextSize = 24;
- paint.IsAntialias = true;
+ canvas.DrawCircle(x, OffsetFromTopRightCorner, 20, paint);
- var y = OffsetFromTopRightCorner + 9;
+ paint.Color = new SKColor(255, 255, 255, 255);
+ paint.TextSize = 24;
+ paint.IsAntialias = true;
- if (text.Length == 1)
- {
- x -= 7;
- }
+ var y = OffsetFromTopRightCorner + 9;
- if (text.Length == 2)
- {
- x -= 13;
- }
- else if (text.Length >= 3)
- {
- x -= 15;
- y -= 2;
- paint.TextSize = 18;
- }
+ if (text.Length == 1)
+ {
+ x -= 7;
+ }
- canvas.DrawText(text, x, y, paint);
+ if (text.Length == 2)
+ {
+ x -= 13;
}
+ else if (text.Length >= 3)
+ {
+ x -= 15;
+ y -= 2;
+ paint.TextSize = 18;
+ }
+
+ canvas.DrawText(text, x, y, paint);
}
}