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-rw-r--r--MediaBrowser.Model/Dlna/DlnaFlags.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/MediaBrowser.Model/Dlna/DlnaFlags.cs b/MediaBrowser.Model/Dlna/DlnaFlags.cs
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index 000000000..b981e8455
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+++ b/MediaBrowser.Model/Dlna/DlnaFlags.cs
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+using System;
+
+namespace MediaBrowser.Model.Dlna
+{
+ [Flags]
+ public enum DlnaFlags : ulong
+ {
+ /*! <i>Background</i> transfer mode.
+ For use with upload and download transfers to and from the server.
+ The primary difference between \ref DH_TransferMode_Interactive and
+ \ref DH_TransferMode_Bulk is that the latter assumes that the user
+ is not relying on the transfer for immediately rendering the content
+ and there are no issues with causing a buffer overflow if the
+ receiver uses TCP flow control to reduce total throughput.
+ */
+ BackgroundTransferMode = 1 << 22,
+
+ ByteBasedSeek = 1 << 29,
+ ConnectionStall = 1 << 21,
+
+ DlnaV15 = 1 << 20,
+
+ /*! <i>Interactive</i> transfer mode.
+ For best effort transfer of images and non-real-time transfers.
+ URIs with image content usually support \ref DH_TransferMode_Bulk too.
+ The primary difference between \ref DH_TransferMode_Interactive and
+ \ref DH_TransferMode_Bulk is that the former assumes that the
+ transfer is intended for immediate rendering.
+ */
+ InteractiveTransferMode = 1 << 23,
+
+ PlayContainer = 1 << 28,
+ RtspPause = 1 << 25,
+ S0Increase = 1 << 27,
+ SenderPaced = 1L << 31,
+ SnIncrease = 1 << 26,
+
+ /*! <i>Streaming</i> transfer mode.
+ The server transmits at a throughput sufficient for real-time playback of
+ audio or video. URIs with audio or video often support the
+ \ref DH_TransferMode_Interactive and \ref DH_TransferMode_Bulk transfer modes.
+ The most well-known exception to this general claim is for live streams.
+ */
+ StreamingTransferMode = 1 << 24,
+
+ TimeBasedSeek = 1 << 30
+ }
+} \ No newline at end of file