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path: root/MediaBrowser.MediaEncoding/Encoder/MediaEncoder.cs
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-rw-r--r--MediaBrowser.MediaEncoding/Encoder/MediaEncoder.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/MediaBrowser.MediaEncoding/Encoder/MediaEncoder.cs b/MediaBrowser.MediaEncoding/Encoder/MediaEncoder.cs
index 79abb13ac..80ef6ecf7 100644
--- a/MediaBrowser.MediaEncoding/Encoder/MediaEncoder.cs
+++ b/MediaBrowser.MediaEncoding/Encoder/MediaEncoder.cs
@@ -822,6 +822,22 @@ namespace MediaBrowser.MediaEncoding.Encoder
options.EnableTonemapping = false;
}
+ if (imageStream.Width is not null && imageStream.Height is not null && !string.IsNullOrEmpty(imageStream.AspectRatio))
+ {
+ // For hardware trickplay encoders, we need to re-calculate the size because they used fixed scale dimensions
+ var darParts = imageStream.AspectRatio.Split(':');
+ var (wa, ha) = (double.Parse(darParts[0], CultureInfo.InvariantCulture), double.Parse(darParts[1], CultureInfo.InvariantCulture));
+ // When dimension / DAR does not equal to 1:1, then the frames are most likely stored stretched.
+ // Note: this might be incorrect for 3D videos as the SAR stored might be per eye instead of per video, but we really can do little about it.
+ var shouldResetHeight = Math.Abs((imageStream.Width.Value * ha) - (imageStream.Height.Value * wa)) > .05;
+ if (shouldResetHeight)
+ {
+ // SAR = DAR * Height / Width
+ // RealHeight = Height / SAR = Height / (DAR * Height / Width) = Width / DAR
+ imageStream.Height = Convert.ToInt32(imageStream.Width.Value * ha / wa);
+ }
+ }
+
var baseRequest = new BaseEncodingJobOptions { MaxWidth = maxWidth, MaxFramerate = (float)(1.0 / interval.TotalSeconds) };
var jobState = new EncodingJobInfo(TranscodingJobType.Progressive)
{