diff options
Diffstat (limited to 'MediaBrowser.LocalMetadata/Savers/GameSystemXmlSaver.cs')
| -rw-r--r-- | MediaBrowser.LocalMetadata/Savers/GameSystemXmlSaver.cs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/MediaBrowser.LocalMetadata/Savers/GameSystemXmlSaver.cs b/MediaBrowser.LocalMetadata/Savers/GameSystemXmlSaver.cs new file mode 100644 index 000000000..163c79ce2 --- /dev/null +++ b/MediaBrowser.LocalMetadata/Savers/GameSystemXmlSaver.cs @@ -0,0 +1,75 @@ +using System.Collections.Generic; +using System.IO; +using System.Security; +using System.Text; +using System.Threading; +using MediaBrowser.Controller.Entities; +using MediaBrowser.Controller.Library; + +namespace MediaBrowser.LocalMetadata.Savers +{ + public class GameSystemXmlSaver : IMetadataFileSaver + { + public string Name + { + get + { + return "Media Browser Xml"; + } + } + + /// <summary> + /// Determines whether [is enabled for] [the specified item]. + /// </summary> + /// <param name="item">The item.</param> + /// <param name="updateType">Type of the update.</param> + /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns> + public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType) + { + if (!item.SupportsLocalMetadata) + { + return false; + } + + return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload; + } + + /// <summary> + /// Saves the specified item. + /// </summary> + /// <param name="item">The item.</param> + /// <param name="cancellationToken">The cancellation token.</param> + /// <returns>Task.</returns> + public void Save(IHasMetadata item, CancellationToken cancellationToken) + { + var gameSystem = (GameSystem)item; + + var builder = new StringBuilder(); + + builder.Append("<Item>"); + + if (!string.IsNullOrEmpty(gameSystem.GameSystemName)) + { + builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>"); + } + + XmlSaverHelpers.AddCommonNodes(gameSystem, builder); + + builder.Append("</Item>"); + + var xmlFilePath = GetSavePath(item); + + XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { }); + } + + /// <summary> + /// Gets the save path. + /// </summary> + /// <param name="item">The item.</param> + /// <returns>System.String.</returns> + public string GetSavePath(IHasMetadata item) + { + return Path.Combine(item.Path, "gamesystem.xml"); + } + } +} |
