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-rw-r--r--MediaBrowser.Controller/SyncPlay/IGroupStateContext.cs222
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diff --git a/MediaBrowser.Controller/SyncPlay/IGroupStateContext.cs b/MediaBrowser.Controller/SyncPlay/IGroupStateContext.cs
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+using System;
+using System.Collections.Generic;
+using System.Threading;
+using System.Threading.Tasks;
+using MediaBrowser.Controller.Session;
+using MediaBrowser.Controller.SyncPlay.Queue;
+using MediaBrowser.Model.SyncPlay;
+
+namespace MediaBrowser.Controller.SyncPlay
+{
+ /// <summary>
+ /// Interface IGroupStateContext.
+ /// </summary>
+ public interface IGroupStateContext
+ {
+ /// <summary>
+ /// Gets the default ping value used for sessions, in milliseconds.
+ /// </summary>
+ /// <value>The default ping value used for sessions, in milliseconds.</value>
+ long DefaultPing { get; }
+
+ /// <summary>
+ /// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
+ /// </summary>
+ /// <value>The maximum offset error accepted, in milliseconds.</value>
+ long TimeSyncOffset { get; }
+
+ /// <summary>
+ /// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
+ /// </summary>
+ /// <value>The maximum offset error accepted, in milliseconds.</value>
+ long MaxPlaybackOffset { get; }
+
+ /// <summary>
+ /// Gets the group identifier.
+ /// </summary>
+ /// <value>The group identifier.</value>
+ Guid GroupId { get; }
+
+ /// <summary>
+ /// Gets or sets the position ticks.
+ /// </summary>
+ /// <value>The position ticks.</value>
+ long PositionTicks { get; set; }
+
+ /// <summary>
+ /// Gets or sets the last activity.
+ /// </summary>
+ /// <value>The last activity.</value>
+ DateTime LastActivity { get; set; }
+
+ /// <summary>
+ /// Gets the play queue.
+ /// </summary>
+ /// <value>The play queue.</value>
+ PlayQueueManager PlayQueue { get; }
+
+ /// <summary>
+ /// Sets a new state.
+ /// </summary>
+ /// <param name="state">The new state.</param>
+ void SetState(IGroupState state);
+
+ /// <summary>
+ /// Sends a GroupUpdate message to the interested sessions.
+ /// </summary>
+ /// <typeparam name="T">The type of the data of the message.</typeparam>
+ /// <param name="from">The current session.</param>
+ /// <param name="type">The filtering type.</param>
+ /// <param name="message">The message to send.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ /// <returns>The task.</returns>
+ Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken);
+
+ /// <summary>
+ /// Sends a playback command to the interested sessions.
+ /// </summary>
+ /// <param name="from">The current session.</param>
+ /// <param name="type">The filtering type.</param>
+ /// <param name="message">The message to send.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ /// <returns>The task.</returns>
+ Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken);
+
+ /// <summary>
+ /// Builds a new playback command with some default values.
+ /// </summary>
+ /// <param name="type">The command type.</param>
+ /// <returns>The command.</returns>
+ SendCommand NewSyncPlayCommand(SendCommandType type);
+
+ /// <summary>
+ /// Builds a new group update message.
+ /// </summary>
+ /// <typeparam name="T">The type of the data of the message.</typeparam>
+ /// <param name="type">The update type.</param>
+ /// <param name="data">The data to send.</param>
+ /// <returns>The group update.</returns>
+ GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data);
+
+ /// <summary>
+ /// Sanitizes the PositionTicks, considers the current playing item when available.
+ /// </summary>
+ /// <param name="positionTicks">The PositionTicks.</param>
+ /// <returns>The sanitized position ticks.</returns>
+ long SanitizePositionTicks(long? positionTicks);
+
+ /// <summary>
+ /// Updates the ping of a session, in milliseconds.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="ping">The ping, in milliseconds.</param>
+ void UpdatePing(SessionInfo session, long ping);
+
+ /// <summary>
+ /// Gets the highest ping in the group, in milliseconds.
+ /// </summary>
+ /// <returns>The highest ping in the group.</returns>
+ long GetHighestPing();
+
+ /// <summary>
+ /// Sets the session's buffering state.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="isBuffering">The state.</param>
+ void SetBuffering(SessionInfo session, bool isBuffering);
+
+ /// <summary>
+ /// Sets the buffering state of all the sessions.
+ /// </summary>
+ /// <param name="isBuffering">The state.</param>
+ void SetAllBuffering(bool isBuffering);
+
+ /// <summary>
+ /// Gets the group buffering state.
+ /// </summary>
+ /// <returns><c>true</c> if there is a session buffering in the group; <c>false</c> otherwise.</returns>
+ bool IsBuffering();
+
+ /// <summary>
+ /// Sets the session's group wait state.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="ignoreGroupWait">The state.</param>
+ void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait);
+
+ /// <summary>
+ /// Sets a new play queue.
+ /// </summary>
+ /// <param name="playQueue">The new play queue.</param>
+ /// <param name="playingItemPosition">The playing item position in the play queue.</param>
+ /// <param name="startPositionTicks">The start position ticks.</param>
+ /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
+ bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks);
+
+ /// <summary>
+ /// Sets the playing item.
+ /// </summary>
+ /// <param name="playlistItemId">The new playing item identifier.</param>
+ /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
+ bool SetPlayingItem(Guid playlistItemId);
+
+ /// <summary>
+ /// Removes items from the play queue.
+ /// </summary>
+ /// <param name="playlistItemIds">The items to remove.</param>
+ /// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
+ bool RemoveFromPlayQueue(IReadOnlyList<Guid> playlistItemIds);
+
+ /// <summary>
+ /// Moves an item in the play queue.
+ /// </summary>
+ /// <param name="playlistItemId">The playlist identifier of the item to move.</param>
+ /// <param name="newIndex">The new position.</param>
+ /// <returns><c>true</c> if item has been moved; <c>false</c> if something went wrong.</returns>
+ bool MoveItemInPlayQueue(Guid playlistItemId, int newIndex);
+
+ /// <summary>
+ /// Updates the play queue.
+ /// </summary>
+ /// <param name="newItems">The new items to add to the play queue.</param>
+ /// <param name="mode">The mode with which the items will be added.</param>
+ /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
+ bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode);
+
+ /// <summary>
+ /// Restarts current item in play queue.
+ /// </summary>
+ void RestartCurrentItem();
+
+ /// <summary>
+ /// Picks next item in play queue.
+ /// </summary>
+ /// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>
+ bool NextItemInQueue();
+
+ /// <summary>
+ /// Picks previous item in play queue.
+ /// </summary>
+ /// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>
+ bool PreviousItemInQueue();
+
+ /// <summary>
+ /// Sets the repeat mode.
+ /// </summary>
+ /// <param name="mode">The new mode.</param>
+ void SetRepeatMode(GroupRepeatMode mode);
+
+ /// <summary>
+ /// Sets the shuffle mode.
+ /// </summary>
+ /// <param name="mode">The new mode.</param>
+ void SetShuffleMode(GroupShuffleMode mode);
+
+ /// <summary>
+ /// Creates a play queue update.
+ /// </summary>
+ /// <param name="reason">The reason for the update.</param>
+ /// <returns>The play queue update.</returns>
+ PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason);
+ }
+}