diff options
Diffstat (limited to 'MediaBrowser.Controller/SyncPlay/GroupStates/PlayingGroupState.cs')
| -rw-r--r-- | MediaBrowser.Controller/SyncPlay/GroupStates/PlayingGroupState.cs | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/MediaBrowser.Controller/SyncPlay/GroupStates/PlayingGroupState.cs b/MediaBrowser.Controller/SyncPlay/GroupStates/PlayingGroupState.cs new file mode 100644 index 000000000..cb1cadf0b --- /dev/null +++ b/MediaBrowser.Controller/SyncPlay/GroupStates/PlayingGroupState.cs @@ -0,0 +1,170 @@ +#nullable disable + +using System; +using System.Threading; +using MediaBrowser.Controller.Session; +using MediaBrowser.Controller.SyncPlay.PlaybackRequests; +using MediaBrowser.Model.SyncPlay; +using Microsoft.Extensions.Logging; + +namespace MediaBrowser.Controller.SyncPlay.GroupStates +{ + /// <summary> + /// Class PlayingGroupState. + /// </summary> + /// <remarks> + /// Class is not thread-safe, external locking is required when accessing methods. + /// </remarks> + public class PlayingGroupState : AbstractGroupState + { + /// <summary> + /// The logger. + /// </summary> + private readonly ILogger<PlayingGroupState> _logger; + + /// <summary> + /// Initializes a new instance of the <see cref="PlayingGroupState"/> class. + /// </summary> + /// <param name="loggerFactory">Instance of the <see cref="ILoggerFactory"/> interface.</param> + public PlayingGroupState(ILoggerFactory loggerFactory) + : base(loggerFactory) + { + _logger = LoggerFactory.CreateLogger<PlayingGroupState>(); + } + + /// <inheritdoc /> + public override GroupStateType Type { get; } = GroupStateType.Playing; + + /// <summary> + /// Gets or sets a value indicating whether requests for buffering should be ignored. + /// </summary> + public bool IgnoreBuffering { get; set; } + + /// <inheritdoc /> + public override void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Wait for session to be ready. + var waitingState = new WaitingGroupState(LoggerFactory); + context.SetState(waitingState); + waitingState.SessionJoined(context, Type, session, cancellationToken); + } + + /// <inheritdoc /> + public override void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Do nothing. + } + + /// <inheritdoc /> + public override void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Change state. + var waitingState = new WaitingGroupState(LoggerFactory); + context.SetState(waitingState); + waitingState.HandleRequest(request, context, Type, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(UnpauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + if (!prevState.Equals(Type)) + { + // Pick a suitable time that accounts for latency. + var delayMillis = Math.Max(context.GetHighestPing() * 2, context.DefaultPing); + + // Unpause group and set starting point in future. + // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position). + // The added delay does not guarantee, of course, that the command will be received in time. + // Playback synchronization will mainly happen client side. + context.LastActivity = DateTime.UtcNow.AddMilliseconds(delayMillis); + + var command = context.NewSyncPlayCommand(SendCommandType.Unpause); + context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken); + + // Notify relevant state change event. + SendGroupStateUpdate(context, request, session, cancellationToken); + } + else + { + // Client got lost, sending current state. + var command = context.NewSyncPlayCommand(SendCommandType.Unpause); + context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken); + } + } + + /// <inheritdoc /> + public override void HandleRequest(PauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Change state. + var pausedState = new PausedGroupState(LoggerFactory); + context.SetState(pausedState); + pausedState.HandleRequest(request, context, Type, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(StopGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Change state. + var idleState = new IdleGroupState(LoggerFactory); + context.SetState(idleState); + idleState.HandleRequest(request, context, Type, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(SeekGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Change state. + var waitingState = new WaitingGroupState(LoggerFactory); + context.SetState(waitingState); + waitingState.HandleRequest(request, context, Type, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(BufferGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + if (IgnoreBuffering) + { + return; + } + + // Change state. + var waitingState = new WaitingGroupState(LoggerFactory); + context.SetState(waitingState); + waitingState.HandleRequest(request, context, Type, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(ReadyGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + if (prevState.Equals(Type)) + { + // Group was not waiting, make sure client has latest state. + var command = context.NewSyncPlayCommand(SendCommandType.Unpause); + context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken); + } + else if (prevState.Equals(GroupStateType.Waiting)) + { + // Notify relevant state change event. + SendGroupStateUpdate(context, request, session, cancellationToken); + } + } + + /// <inheritdoc /> + public override void HandleRequest(NextItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Change state. + var waitingState = new WaitingGroupState(LoggerFactory); + context.SetState(waitingState); + waitingState.HandleRequest(request, context, Type, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(PreviousItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Change state. + var waitingState = new WaitingGroupState(LoggerFactory); + context.SetState(waitingState); + waitingState.HandleRequest(request, context, Type, session, cancellationToken); + } + } +} |
