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-rw-r--r--MediaBrowser.Controller/SyncPlay/GroupStates/AbstractGroupState.cs224
1 files changed, 224 insertions, 0 deletions
diff --git a/MediaBrowser.Controller/SyncPlay/GroupStates/AbstractGroupState.cs b/MediaBrowser.Controller/SyncPlay/GroupStates/AbstractGroupState.cs
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index 000000000..91a13fb28
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+++ b/MediaBrowser.Controller/SyncPlay/GroupStates/AbstractGroupState.cs
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+#nullable disable
+
+using System.Threading;
+using MediaBrowser.Controller.Session;
+using MediaBrowser.Controller.SyncPlay.PlaybackRequests;
+using MediaBrowser.Model.SyncPlay;
+using Microsoft.Extensions.Logging;
+
+namespace MediaBrowser.Controller.SyncPlay.GroupStates
+{
+ /// <summary>
+ /// Class AbstractGroupState.
+ /// </summary>
+ /// <remarks>
+ /// Class is not thread-safe, external locking is required when accessing methods.
+ /// </remarks>
+ public abstract class AbstractGroupState : IGroupState
+ {
+ /// <summary>
+ /// The logger.
+ /// </summary>
+ private readonly ILogger<AbstractGroupState> _logger;
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="AbstractGroupState"/> class.
+ /// </summary>
+ /// <param name="loggerFactory">Instance of the <see cref="ILoggerFactory"/> interface.</param>
+ protected AbstractGroupState(ILoggerFactory loggerFactory)
+ {
+ LoggerFactory = loggerFactory;
+ _logger = loggerFactory.CreateLogger<AbstractGroupState>();
+ }
+
+ /// <inheritdoc />
+ public abstract GroupStateType Type { get; }
+
+ /// <summary>
+ /// Gets the logger factory.
+ /// </summary>
+ protected ILoggerFactory LoggerFactory { get; }
+
+ /// <inheritdoc />
+ public abstract void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken);
+
+ /// <inheritdoc />
+ public abstract void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken);
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(IGroupPlaybackRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(SetPlaylistItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ var waitingState = new WaitingGroupState(LoggerFactory);
+ context.SetState(waitingState);
+ waitingState.HandleRequest(request, context, Type, session, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(RemoveFromPlaylistGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ var playingItemRemoved = context.RemoveFromPlayQueue(request.PlaylistItemIds);
+
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RemoveItems);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+
+ if (playingItemRemoved && !context.PlayQueue.IsItemPlaying())
+ {
+ _logger.LogDebug("Play queue in group {GroupId} is now empty.", context.GroupId.ToString());
+
+ IGroupState idleState = new IdleGroupState(LoggerFactory);
+ context.SetState(idleState);
+ var stopRequest = new StopGroupRequest();
+ idleState.HandleRequest(stopRequest, context, Type, session, cancellationToken);
+ }
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(MovePlaylistItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ var result = context.MoveItemInPlayQueue(request.PlaylistItemId, request.NewIndex);
+
+ if (!result)
+ {
+ _logger.LogError("Unable to move item in group {GroupId}.", context.GroupId.ToString());
+ return;
+ }
+
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.MoveItem);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(QueueGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ var result = context.AddToPlayQueue(request.ItemIds, request.Mode);
+
+ if (!result)
+ {
+ _logger.LogError("Unable to add items to play queue in group {GroupId}.", context.GroupId.ToString());
+ return;
+ }
+
+ var reason = request.Mode switch
+ {
+ GroupQueueMode.QueueNext => PlayQueueUpdateReason.QueueNext,
+ _ => PlayQueueUpdateReason.Queue
+ };
+ var playQueueUpdate = context.GetPlayQueueUpdate(reason);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(UnpauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(PauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(StopGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(SeekGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(BufferGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ReadyGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(NextItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(PreviousItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(SetRepeatModeGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ context.SetRepeatMode(request.Mode);
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RepeatMode);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(SetShuffleModeGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ context.SetShuffleMode(request.Mode);
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.ShuffleMode);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(PingGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Collected pings are used to account for network latency when unpausing playback.
+ context.UpdatePing(session, request.Ping);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(IgnoreWaitGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ context.SetIgnoreGroupWait(session, request.IgnoreWait);
+ }
+
+ /// <summary>
+ /// Sends a group state update to all group.
+ /// </summary>
+ /// <param name="context">The context of the state.</param>
+ /// <param name="reason">The reason of the state change.</param>
+ /// <param name="session">The session.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ protected void SendGroupStateUpdate(IGroupStateContext context, IGroupPlaybackRequest reason, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Notify relevant state change event.
+ var stateUpdate = new GroupStateUpdate(Type, reason.Action);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.StateUpdate, stateUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ private void UnhandledRequest(IGroupPlaybackRequest request)
+ {
+ _logger.LogWarning("Unhandled request of type {RequestType} in {StateType} state.", request.Action, Type);
+ }
+ }
+}