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+/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is Mozilla Universal charset detector code.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 2001
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ * Shy Shalom <shooshX@gmail.com>
+ * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+namespace UniversalDetector.Core
+{
+ public class EscCharsetProber : CharsetProber
+ {
+ private const int CHARSETS_NUM = 4;
+ private string detectedCharset;
+ private CodingStateMachine[] codingSM;
+ int activeSM;
+
+ public EscCharsetProber()
+ {
+ codingSM = new CodingStateMachine[CHARSETS_NUM];
+ codingSM[0] = new CodingStateMachine(new HZSMModel());
+ codingSM[1] = new CodingStateMachine(new ISO2022CNSMModel());
+ codingSM[2] = new CodingStateMachine(new ISO2022JPSMModel());
+ codingSM[3] = new CodingStateMachine(new ISO2022KRSMModel());
+ Reset();
+ }
+
+ public override void Reset()
+ {
+ state = ProbingState.Detecting;
+ for (int i = 0; i < CHARSETS_NUM; i++)
+ codingSM[i].Reset();
+ activeSM = CHARSETS_NUM;
+ detectedCharset = null;
+ }
+
+ public override ProbingState HandleData(byte[] buf, int offset, int len)
+ {
+ int max = offset + len;
+
+ for (int i = offset; i < max && state == ProbingState.Detecting; i++) {
+ for (int j = activeSM - 1; j >= 0; j--) {
+ // byte is feed to all active state machine
+ int codingState = codingSM[j].NextState(buf[i]);
+ if (codingState == SMModel.ERROR) {
+ // got negative answer for this state machine, make it inactive
+ activeSM--;
+ if (activeSM == 0) {
+ state = ProbingState.NotMe;
+ return state;
+ } else if (j != activeSM) {
+ CodingStateMachine t = codingSM[activeSM];
+ codingSM[activeSM] = codingSM[j];
+ codingSM[j] = t;
+ }
+ } else if (codingState == SMModel.ITSME) {
+ state = ProbingState.FoundIt;
+ detectedCharset = codingSM[j].ModelName;
+ return state;
+ }
+ }
+ }
+ return state;
+ }
+
+ public override string GetCharsetName()
+ {
+ return detectedCharset;
+ }
+
+ public override float GetConfidence()
+ {
+ return 0.99f;
+ }
+ }
+}