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path: root/Emby.Server.Implementations/Syncplay/SyncplayController.cs
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-rw-r--r--Emby.Server.Implementations/Syncplay/SyncplayController.cs485
1 files changed, 296 insertions, 189 deletions
diff --git a/Emby.Server.Implementations/Syncplay/SyncplayController.cs b/Emby.Server.Implementations/Syncplay/SyncplayController.cs
index 83b477944..02cf08cd7 100644
--- a/Emby.Server.Implementations/Syncplay/SyncplayController.cs
+++ b/Emby.Server.Implementations/Syncplay/SyncplayController.cs
@@ -16,11 +16,26 @@ namespace Emby.Server.Implementations.Syncplay
/// </summary>
public class SyncplayController : ISyncplayController, IDisposable
{
+ /// <summary>
+ /// Used to filter the sessions of a group.
+ /// </summary>
private enum BroadcastType
{
+ /// <summary>
+ /// All sessions will receive the message.
+ /// </summary>
AllGroup = 0,
- SingleSession = 1,
- AllExceptSession = 2,
+ /// <summary>
+ /// Only the specified session will receive the message.
+ /// </summary>
+ CurrentSession = 1,
+ /// <summary>
+ /// All sessions, except the current one, will receive the message.
+ /// </summary>
+ AllExceptCurrentSession = 2,
+ /// <summary>
+ /// Only sessions that are not buffering will receive the message.
+ /// </summary>
AllReady = 3
}
@@ -95,40 +110,46 @@ namespace Emby.Server.Implementations.Syncplay
}
}
+ /// <summary>
+ /// Filters sessions of this group.
+ /// </summary>
+ /// <param name="from">The current session.</param>
+ /// <param name="type">The filtering type.</param>
+ /// <value>The array of sessions matching the filter.</value>
private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
{
- if (type == BroadcastType.SingleSession)
- {
- return new SessionInfo[] { from };
- }
- else if (type == BroadcastType.AllGroup)
- {
- return _group.Partecipants.Values.Select(
- session => session.Session
- ).ToArray();
- }
- else if (type == BroadcastType.AllExceptSession)
- {
- return _group.Partecipants.Values.Select(
- session => session.Session
- ).Where(
- session => !session.Id.Equals(from.Id)
- ).ToArray();
- }
- else if (type == BroadcastType.AllReady)
+ switch (type)
{
- return _group.Partecipants.Values.Where(
- session => !session.IsBuffering
- ).Select(
- session => session.Session
- ).ToArray();
- }
- else
- {
- return new SessionInfo[] {};
+ case BroadcastType.CurrentSession:
+ return new SessionInfo[] { from };
+ case BroadcastType.AllGroup:
+ return _group.Participants.Values.Select(
+ session => session.Session
+ ).ToArray();
+ case BroadcastType.AllExceptCurrentSession:
+ return _group.Participants.Values.Select(
+ session => session.Session
+ ).Where(
+ session => !session.Id.Equals(from.Id)
+ ).ToArray();
+ case BroadcastType.AllReady:
+ return _group.Participants.Values.Where(
+ session => !session.IsBuffering
+ ).Select(
+ session => session.Session
+ ).ToArray();
+ default:
+ return new SessionInfo[] { };
}
}
+ /// <summary>
+ /// Sends a GroupUpdate message to the interested sessions.
+ /// </summary>
+ /// <param name="from">The current session.</param>
+ /// <param name="type">The filtering type.</param>
+ /// <param name="message">The message to send.</param>
+ /// <value>The task.</value>
private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message)
{
IEnumerable<Task> GetTasks()
@@ -143,6 +164,13 @@ namespace Emby.Server.Implementations.Syncplay
return Task.WhenAll(GetTasks());
}
+ /// <summary>
+ /// Sends a playback command to the interested sessions.
+ /// </summary>
+ /// <param name="from">The current session.</param>
+ /// <param name="type">The filtering type.</param>
+ /// <param name="message">The message to send.</param>
+ /// <value>The task.</value>
private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message)
{
IEnumerable<Task> GetTasks()
@@ -157,31 +185,44 @@ namespace Emby.Server.Implementations.Syncplay
return Task.WhenAll(GetTasks());
}
+ /// <summary>
+ /// Builds a new playback command with some default values.
+ /// </summary>
+ /// <param name="type">The command type.</param>
+ /// <value>The SendCommand.</value>
private SendCommand NewSyncplayCommand(SendCommandType type)
{
- var command = new SendCommand();
- command.GroupId = _group.GroupId.ToString();
- command.Command = type;
- command.PositionTicks = _group.PositionTicks;
- command.When = _group.LastActivity.ToUniversalTime().ToString("o");
- command.EmittedAt = DateTime.UtcNow.ToUniversalTime().ToString("o");
- return command;
+ return new SendCommand()
+ {
+ GroupId = _group.GroupId.ToString(),
+ Command = type,
+ PositionTicks = _group.PositionTicks,
+ When = _group.LastActivity.ToUniversalTime().ToString("o"),
+ EmittedAt = DateTime.UtcNow.ToUniversalTime().ToString("o")
+ };
}
+ /// <summary>
+ /// Builds a new group update message.
+ /// </summary>
+ /// <param name="type">The update type.</param>
+ /// <param name="data">The data to send.</param>
+ /// <value>The GroupUpdate.</value>
private GroupUpdate<T> NewSyncplayGroupUpdate<T>(GroupUpdateType type, T data)
{
- var command = new GroupUpdate<T>();
- command.GroupId = _group.GroupId.ToString();
- command.Type = type;
- command.Data = data;
- return command;
+ return new GroupUpdate<T>()
+ {
+ GroupId = _group.GroupId.ToString(),
+ Type = type,
+ Data = data
+ };
}
/// <inheritdoc />
public void InitGroup(SessionInfo session)
{
_group.AddSession(session);
- _syncplayManager.MapSessionToGroup(session, this);
+ _syncplayManager.AddSessionToGroup(session, this);
_group.PlayingItem = session.FullNowPlayingItem;
_group.IsPaused = true;
@@ -189,37 +230,35 @@ namespace Emby.Server.Implementations.Syncplay
_group.LastActivity = DateTime.UtcNow;
var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o"));
- SendGroupUpdate(session, BroadcastType.SingleSession, updateSession);
+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession);
var pauseCommand = NewSyncplayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.SingleSession, pauseCommand);
+ SendCommand(session, BroadcastType.CurrentSession, pauseCommand);
}
/// <inheritdoc />
public void SessionJoin(SessionInfo session, JoinGroupRequest request)
{
- if (session.NowPlayingItem != null &&
- session.NowPlayingItem.Id.Equals(_group.PlayingItem.Id) &&
- request.PlayingItemId.Equals(_group.PlayingItem.Id))
+ if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id)
{
_group.AddSession(session);
- _syncplayManager.MapSessionToGroup(session, this);
+ _syncplayManager.AddSessionToGroup(session, this);
var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o"));
- SendGroupUpdate(session, BroadcastType.SingleSession, updateSession);
+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession);
var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
- SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers);
+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers);
// Client join and play, syncing will happen client side
if (!_group.IsPaused)
{
var playCommand = NewSyncplayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.SingleSession, playCommand);
+ SendCommand(session, BroadcastType.CurrentSession, playCommand);
}
else
{
var pauseCommand = NewSyncplayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.SingleSession, pauseCommand);
+ SendCommand(session, BroadcastType.CurrentSession, pauseCommand);
}
}
else
@@ -228,7 +267,7 @@ namespace Emby.Server.Implementations.Syncplay
playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
playRequest.StartPositionTicks = _group.PositionTicks;
var update = NewSyncplayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
- SendGroupUpdate(session, BroadcastType.SingleSession, update);
+ SendGroupUpdate(session, BroadcastType.CurrentSession, update);
}
}
@@ -236,182 +275,250 @@ namespace Emby.Server.Implementations.Syncplay
public void SessionLeave(SessionInfo session)
{
_group.RemoveSession(session);
- _syncplayManager.UnmapSessionFromGroup(session, this);
+ _syncplayManager.RemoveSessionFromGroup(session, this);
var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
- SendGroupUpdate(session, BroadcastType.SingleSession, updateSession);
+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession);
var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
- SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers);
+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers);
}
/// <inheritdoc />
public void HandleRequest(SessionInfo session, PlaybackRequest request)
{
- if (request.Type.Equals(PlaybackRequestType.Play))
+ // The server's job is to mantain a consistent state to which clients refer to,
+ // as also to notify clients of state changes.
+ // The actual syncing of media playback happens client side.
+ // Clients are aware of the server's time and use it to sync.
+ switch (request.Type)
{
- if (_group.IsPaused)
- {
- var delay = _group.GetHighestPing() * 2;
- delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
-
- _group.IsPaused = false;
- _group.LastActivity = DateTime.UtcNow.AddMilliseconds(
- delay
- );
+ case PlaybackRequestType.Play:
+ HandlePlayRequest(session, request);
+ break;
+ case PlaybackRequestType.Pause:
+ HandlePauseRequest(session, request);
+ break;
+ case PlaybackRequestType.Seek:
+ HandleSeekRequest(session, request);
+ break;
+ case PlaybackRequestType.Buffering:
+ HandleBufferingRequest(session, request);
+ break;
+ case PlaybackRequestType.BufferingDone:
+ HandleBufferingDoneRequest(session, request);
+ break;
+ case PlaybackRequestType.UpdatePing:
+ HandlePingUpdateRequest(session, request);
+ break;
+ }
+ }
- var command = NewSyncplayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.AllGroup, command);
- }
- else
- {
- // Client got lost
- var command = NewSyncplayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.SingleSession, command);
- }
+ /// <summary>
+ /// Handles a play action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The play action.</param>
+ private void HandlePlayRequest(SessionInfo session, PlaybackRequest request)
+ {
+ if (_group.IsPaused)
+ {
+ // Pick a suitable time that accounts for latency
+ var delay = _group.GetHighestPing() * 2;
+ delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
+
+ // Unpause group and set starting point in future
+ // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
+ // The added delay does not guarantee, of course, that the command will be received in time
+ // Playback synchronization will mainly happen client side
+ _group.IsPaused = false;
+ _group.LastActivity = DateTime.UtcNow.AddMilliseconds(
+ delay
+ );
+
+ var command = NewSyncplayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.AllGroup, command);
}
- else if (request.Type.Equals(PlaybackRequestType.Pause))
+ else
{
- if (!_group.IsPaused)
- {
- _group.IsPaused = true;
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - _group.LastActivity;
- _group.LastActivity = currentTime;
- _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+ // Client got lost, sending current state
+ var command = NewSyncplayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.CurrentSession, command);
+ }
+ }
- var command = NewSyncplayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.AllGroup, command);
- }
- else
- {
- var command = NewSyncplayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.SingleSession, command);
- }
+ /// <summary>
+ /// Handles a pause action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The pause action.</param>
+ private void HandlePauseRequest(SessionInfo session, PlaybackRequest request)
+ {
+ if (!_group.IsPaused)
+ {
+ // Pause group and compute the media playback position
+ _group.IsPaused = true;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - _group.LastActivity;
+ _group.LastActivity = currentTime;
+ // Seek only if playback actually started
+ // (a pause request may be issued during the delay added to account for latency)
+ _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+
+ var command = NewSyncplayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.AllGroup, command);
}
- else if (request.Type.Equals(PlaybackRequestType.Seek))
+ else
{
- // Sanitize PositionTicks
- var ticks = request.PositionTicks ??= 0;
- ticks = ticks >= 0 ? ticks : 0;
- if (_group.PlayingItem.RunTimeTicks != null)
- {
- var runTimeTicks = _group.PlayingItem.RunTimeTicks ??= 0;
- ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
- }
+ // Client got lost, sending current state
+ var command = NewSyncplayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.CurrentSession, command);
+ }
+ }
+
+ /// <summary>
+ /// Handles a seek action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The seek action.</param>
+ private void HandleSeekRequest(SessionInfo session, PlaybackRequest request)
+ {
+ // Sanitize PositionTicks
+ var ticks = request.PositionTicks ??= 0;
+ ticks = ticks >= 0 ? ticks : 0;
+ if (_group.PlayingItem.RunTimeTicks != null)
+ {
+ var runTimeTicks = _group.PlayingItem.RunTimeTicks ??= 0;
+ ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
+ }
+
+ // Pause and seek
+ _group.IsPaused = true;
+ _group.PositionTicks = ticks;
+ _group.LastActivity = DateTime.UtcNow;
+
+ var command = NewSyncplayCommand(SendCommandType.Seek);
+ SendCommand(session, BroadcastType.AllGroup, command);
+ }
+ /// <summary>
+ /// Handles a buffering action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The buffering action.</param>
+ private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request)
+ {
+ if (!_group.IsPaused)
+ {
+ // Pause group and compute the media playback position
_group.IsPaused = true;
- _group.PositionTicks = ticks;
- _group.LastActivity = DateTime.UtcNow;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - _group.LastActivity;
+ _group.LastActivity = currentTime;
+ _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
- var command = NewSyncplayCommand(SendCommandType.Seek);
- SendCommand(session, BroadcastType.AllGroup, command);
+ _group.SetBuffering(session, true);
+
+ // Send pause command to all non-buffering sessions
+ var command = NewSyncplayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.AllReady, command);
+
+ var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers);
}
- // TODO: client does not implement this yet
- else if (request.Type.Equals(PlaybackRequestType.Buffering))
+ else
{
- if (!_group.IsPaused)
- {
- _group.IsPaused = true;
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - _group.LastActivity;
- _group.LastActivity = currentTime;
- _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+ // Client got lost, sending current state
+ var command = NewSyncplayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.CurrentSession, command);
+ }
+ }
- _group.SetBuffering(session, true);
+ /// <summary>
+ /// Handles a buffering-done action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The buffering-done action.</param>
+ private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request)
+ {
+ if (_group.IsPaused)
+ {
+ _group.SetBuffering(session, false);
- // Send pause command to all non-buffering sessions
- var command = NewSyncplayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.AllReady, command);
+ var when = request.When ??= DateTime.UtcNow;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - when;
+ var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime;
+ var delay = _group.PositionTicks - clientPosition.Ticks;
- var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
- SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers);
- }
- else
+ if (_group.IsBuffering())
{
+ // Others are buffering, tell this client to pause when ready
var command = NewSyncplayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.SingleSession, command);
+ command.When = currentTime.AddMilliseconds(
+ delay
+ ).ToUniversalTime().ToString("o");
+ SendCommand(session, BroadcastType.CurrentSession, command);
}
- }
- // TODO: client does not implement this yet
- else if (request.Type.Equals(PlaybackRequestType.BufferingComplete))
- {
- if (_group.IsPaused)
+ else
{
- _group.SetBuffering(session, false);
-
- if (_group.IsBuffering()) {
- // Others are buffering, tell this client to pause when ready
- var when = request.When ??= DateTime.UtcNow;
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - when;
- var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime;
- var delay = _group.PositionTicks - clientPosition.Ticks;
-
- var command = NewSyncplayCommand(SendCommandType.Pause);
- command.When = currentTime.AddMilliseconds(
+ // Let other clients resume as soon as the buffering client catches up
+ _group.IsPaused = false;
+
+ if (delay > _group.GetHighestPing() * 2)
+ {
+ // Client that was buffering is recovering, notifying others to resume
+ _group.LastActivity = currentTime.AddMilliseconds(
delay
- ).ToUniversalTime().ToString("o");
- SendCommand(session, BroadcastType.SingleSession, command);
+ );
+ var command = NewSyncplayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.AllExceptCurrentSession, command);
}
else
{
- // Let other clients resume as soon as the buffering client catches up
- var when = request.When ??= DateTime.UtcNow;
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - when;
- var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime;
- var delay = _group.PositionTicks - clientPosition.Ticks;
-
- _group.IsPaused = false;
-
- if (delay > _group.GetHighestPing() * 2)
- {
- // Client that was buffering is recovering, notifying others to resume
- _group.LastActivity = currentTime.AddMilliseconds(
- delay
- );
- var command = NewSyncplayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.AllExceptSession, command);
- }
- else
- {
- // Client, that was buffering, resumed playback but did not update others in time
- delay = _group.GetHighestPing() * 2;
- delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
-
- _group.LastActivity = currentTime.AddMilliseconds(
- delay
- );
-
- var command = NewSyncplayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.AllGroup, command);
- }
- }
- }
- else
- {
- // Make sure client has latest group state
- var command = NewSyncplayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.SingleSession, command);
+ // Client, that was buffering, resumed playback but did not update others in time
+ delay = _group.GetHighestPing() * 2;
+ delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
+
+ _group.LastActivity = currentTime.AddMilliseconds(
+ delay
+ );
+
+ var command = NewSyncplayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.AllGroup, command);
+ }
}
}
- else if (request.Type.Equals(PlaybackRequestType.UpdatePing))
+ else
{
- _group.UpdatePing(session, request.Ping ??= _group.DefaulPing);
+ // Group was not waiting, make sure client has latest state
+ var command = NewSyncplayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.CurrentSession, command);
}
}
+ /// <summary>
+ /// Updates ping of a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The update.</param>
+ private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
+ {
+ // Collected pings are used to account for network latency when unpausing playback
+ _group.UpdatePing(session, request.Ping ??= _group.DefaulPing);
+ }
+
/// <inheritdoc />
public GroupInfoView GetInfo()
{
- var info = new GroupInfoView();
- info.GroupId = GetGroupId().ToString();
- info.PlayingItemName = _group.PlayingItem.Name;
- info.PlayingItemId = _group.PlayingItem.Id.ToString();
- info.PositionTicks = _group.PositionTicks;
- info.Partecipants = _group.Partecipants.Values.Select(session => session.Session.UserName).ToArray();
- return info;
+ return new GroupInfoView()
+ {
+ GroupId = GetGroupId().ToString(),
+ PlayingItemName = _group.PlayingItem.Name,
+ PlayingItemId = _group.PlayingItem.Id.ToString(),
+ PositionTicks = _group.PositionTicks,
+ Participants = _group.Participants.Values.Select(session => session.Session.UserName).ToArray()
+ };
}
}
}