diff options
Diffstat (limited to 'Emby.Server.Implementations/Syncplay/SyncplayController.cs')
| -rw-r--r-- | Emby.Server.Implementations/Syncplay/SyncplayController.cs | 485 |
1 files changed, 296 insertions, 189 deletions
diff --git a/Emby.Server.Implementations/Syncplay/SyncplayController.cs b/Emby.Server.Implementations/Syncplay/SyncplayController.cs index 83b477944..02cf08cd7 100644 --- a/Emby.Server.Implementations/Syncplay/SyncplayController.cs +++ b/Emby.Server.Implementations/Syncplay/SyncplayController.cs @@ -16,11 +16,26 @@ namespace Emby.Server.Implementations.Syncplay /// </summary> public class SyncplayController : ISyncplayController, IDisposable { + /// <summary> + /// Used to filter the sessions of a group. + /// </summary> private enum BroadcastType { + /// <summary> + /// All sessions will receive the message. + /// </summary> AllGroup = 0, - SingleSession = 1, - AllExceptSession = 2, + /// <summary> + /// Only the specified session will receive the message. + /// </summary> + CurrentSession = 1, + /// <summary> + /// All sessions, except the current one, will receive the message. + /// </summary> + AllExceptCurrentSession = 2, + /// <summary> + /// Only sessions that are not buffering will receive the message. + /// </summary> AllReady = 3 } @@ -95,40 +110,46 @@ namespace Emby.Server.Implementations.Syncplay } } + /// <summary> + /// Filters sessions of this group. + /// </summary> + /// <param name="from">The current session.</param> + /// <param name="type">The filtering type.</param> + /// <value>The array of sessions matching the filter.</value> private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type) { - if (type == BroadcastType.SingleSession) - { - return new SessionInfo[] { from }; - } - else if (type == BroadcastType.AllGroup) - { - return _group.Partecipants.Values.Select( - session => session.Session - ).ToArray(); - } - else if (type == BroadcastType.AllExceptSession) - { - return _group.Partecipants.Values.Select( - session => session.Session - ).Where( - session => !session.Id.Equals(from.Id) - ).ToArray(); - } - else if (type == BroadcastType.AllReady) + switch (type) { - return _group.Partecipants.Values.Where( - session => !session.IsBuffering - ).Select( - session => session.Session - ).ToArray(); - } - else - { - return new SessionInfo[] {}; + case BroadcastType.CurrentSession: + return new SessionInfo[] { from }; + case BroadcastType.AllGroup: + return _group.Participants.Values.Select( + session => session.Session + ).ToArray(); + case BroadcastType.AllExceptCurrentSession: + return _group.Participants.Values.Select( + session => session.Session + ).Where( + session => !session.Id.Equals(from.Id) + ).ToArray(); + case BroadcastType.AllReady: + return _group.Participants.Values.Where( + session => !session.IsBuffering + ).Select( + session => session.Session + ).ToArray(); + default: + return new SessionInfo[] { }; } } + /// <summary> + /// Sends a GroupUpdate message to the interested sessions. + /// </summary> + /// <param name="from">The current session.</param> + /// <param name="type">The filtering type.</param> + /// <param name="message">The message to send.</param> + /// <value>The task.</value> private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message) { IEnumerable<Task> GetTasks() @@ -143,6 +164,13 @@ namespace Emby.Server.Implementations.Syncplay return Task.WhenAll(GetTasks()); } + /// <summary> + /// Sends a playback command to the interested sessions. + /// </summary> + /// <param name="from">The current session.</param> + /// <param name="type">The filtering type.</param> + /// <param name="message">The message to send.</param> + /// <value>The task.</value> private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message) { IEnumerable<Task> GetTasks() @@ -157,31 +185,44 @@ namespace Emby.Server.Implementations.Syncplay return Task.WhenAll(GetTasks()); } + /// <summary> + /// Builds a new playback command with some default values. + /// </summary> + /// <param name="type">The command type.</param> + /// <value>The SendCommand.</value> private SendCommand NewSyncplayCommand(SendCommandType type) { - var command = new SendCommand(); - command.GroupId = _group.GroupId.ToString(); - command.Command = type; - command.PositionTicks = _group.PositionTicks; - command.When = _group.LastActivity.ToUniversalTime().ToString("o"); - command.EmittedAt = DateTime.UtcNow.ToUniversalTime().ToString("o"); - return command; + return new SendCommand() + { + GroupId = _group.GroupId.ToString(), + Command = type, + PositionTicks = _group.PositionTicks, + When = _group.LastActivity.ToUniversalTime().ToString("o"), + EmittedAt = DateTime.UtcNow.ToUniversalTime().ToString("o") + }; } + /// <summary> + /// Builds a new group update message. + /// </summary> + /// <param name="type">The update type.</param> + /// <param name="data">The data to send.</param> + /// <value>The GroupUpdate.</value> private GroupUpdate<T> NewSyncplayGroupUpdate<T>(GroupUpdateType type, T data) { - var command = new GroupUpdate<T>(); - command.GroupId = _group.GroupId.ToString(); - command.Type = type; - command.Data = data; - return command; + return new GroupUpdate<T>() + { + GroupId = _group.GroupId.ToString(), + Type = type, + Data = data + }; } /// <inheritdoc /> public void InitGroup(SessionInfo session) { _group.AddSession(session); - _syncplayManager.MapSessionToGroup(session, this); + _syncplayManager.AddSessionToGroup(session, this); _group.PlayingItem = session.FullNowPlayingItem; _group.IsPaused = true; @@ -189,37 +230,35 @@ namespace Emby.Server.Implementations.Syncplay _group.LastActivity = DateTime.UtcNow; var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o")); - SendGroupUpdate(session, BroadcastType.SingleSession, updateSession); + SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession); var pauseCommand = NewSyncplayCommand(SendCommandType.Pause); - SendCommand(session, BroadcastType.SingleSession, pauseCommand); + SendCommand(session, BroadcastType.CurrentSession, pauseCommand); } /// <inheritdoc /> public void SessionJoin(SessionInfo session, JoinGroupRequest request) { - if (session.NowPlayingItem != null && - session.NowPlayingItem.Id.Equals(_group.PlayingItem.Id) && - request.PlayingItemId.Equals(_group.PlayingItem.Id)) + if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id) { _group.AddSession(session); - _syncplayManager.MapSessionToGroup(session, this); + _syncplayManager.AddSessionToGroup(session, this); var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o")); - SendGroupUpdate(session, BroadcastType.SingleSession, updateSession); + SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession); var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.UserJoined, session.UserName); - SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers); + SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers); // Client join and play, syncing will happen client side if (!_group.IsPaused) { var playCommand = NewSyncplayCommand(SendCommandType.Play); - SendCommand(session, BroadcastType.SingleSession, playCommand); + SendCommand(session, BroadcastType.CurrentSession, playCommand); } else { var pauseCommand = NewSyncplayCommand(SendCommandType.Pause); - SendCommand(session, BroadcastType.SingleSession, pauseCommand); + SendCommand(session, BroadcastType.CurrentSession, pauseCommand); } } else @@ -228,7 +267,7 @@ namespace Emby.Server.Implementations.Syncplay playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id }; playRequest.StartPositionTicks = _group.PositionTicks; var update = NewSyncplayGroupUpdate(GroupUpdateType.PrepareSession, playRequest); - SendGroupUpdate(session, BroadcastType.SingleSession, update); + SendGroupUpdate(session, BroadcastType.CurrentSession, update); } } @@ -236,182 +275,250 @@ namespace Emby.Server.Implementations.Syncplay public void SessionLeave(SessionInfo session) { _group.RemoveSession(session); - _syncplayManager.UnmapSessionFromGroup(session, this); + _syncplayManager.RemoveSessionFromGroup(session, this); var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks); - SendGroupUpdate(session, BroadcastType.SingleSession, updateSession); + SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession); var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.UserLeft, session.UserName); - SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers); + SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers); } /// <inheritdoc /> public void HandleRequest(SessionInfo session, PlaybackRequest request) { - if (request.Type.Equals(PlaybackRequestType.Play)) + // The server's job is to mantain a consistent state to which clients refer to, + // as also to notify clients of state changes. + // The actual syncing of media playback happens client side. + // Clients are aware of the server's time and use it to sync. + switch (request.Type) { - if (_group.IsPaused) - { - var delay = _group.GetHighestPing() * 2; - delay = delay < _group.DefaulPing ? _group.DefaulPing : delay; - - _group.IsPaused = false; - _group.LastActivity = DateTime.UtcNow.AddMilliseconds( - delay - ); + case PlaybackRequestType.Play: + HandlePlayRequest(session, request); + break; + case PlaybackRequestType.Pause: + HandlePauseRequest(session, request); + break; + case PlaybackRequestType.Seek: + HandleSeekRequest(session, request); + break; + case PlaybackRequestType.Buffering: + HandleBufferingRequest(session, request); + break; + case PlaybackRequestType.BufferingDone: + HandleBufferingDoneRequest(session, request); + break; + case PlaybackRequestType.UpdatePing: + HandlePingUpdateRequest(session, request); + break; + } + } - var command = NewSyncplayCommand(SendCommandType.Play); - SendCommand(session, BroadcastType.AllGroup, command); - } - else - { - // Client got lost - var command = NewSyncplayCommand(SendCommandType.Play); - SendCommand(session, BroadcastType.SingleSession, command); - } + /// <summary> + /// Handles a play action requested by a session. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The play action.</param> + private void HandlePlayRequest(SessionInfo session, PlaybackRequest request) + { + if (_group.IsPaused) + { + // Pick a suitable time that accounts for latency + var delay = _group.GetHighestPing() * 2; + delay = delay < _group.DefaulPing ? _group.DefaulPing : delay; + + // Unpause group and set starting point in future + // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position) + // The added delay does not guarantee, of course, that the command will be received in time + // Playback synchronization will mainly happen client side + _group.IsPaused = false; + _group.LastActivity = DateTime.UtcNow.AddMilliseconds( + delay + ); + + var command = NewSyncplayCommand(SendCommandType.Play); + SendCommand(session, BroadcastType.AllGroup, command); } - else if (request.Type.Equals(PlaybackRequestType.Pause)) + else { - if (!_group.IsPaused) - { - _group.IsPaused = true; - var currentTime = DateTime.UtcNow; - var elapsedTime = currentTime - _group.LastActivity; - _group.LastActivity = currentTime; - _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; + // Client got lost, sending current state + var command = NewSyncplayCommand(SendCommandType.Play); + SendCommand(session, BroadcastType.CurrentSession, command); + } + } - var command = NewSyncplayCommand(SendCommandType.Pause); - SendCommand(session, BroadcastType.AllGroup, command); - } - else - { - var command = NewSyncplayCommand(SendCommandType.Pause); - SendCommand(session, BroadcastType.SingleSession, command); - } + /// <summary> + /// Handles a pause action requested by a session. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The pause action.</param> + private void HandlePauseRequest(SessionInfo session, PlaybackRequest request) + { + if (!_group.IsPaused) + { + // Pause group and compute the media playback position + _group.IsPaused = true; + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - _group.LastActivity; + _group.LastActivity = currentTime; + // Seek only if playback actually started + // (a pause request may be issued during the delay added to account for latency) + _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; + + var command = NewSyncplayCommand(SendCommandType.Pause); + SendCommand(session, BroadcastType.AllGroup, command); } - else if (request.Type.Equals(PlaybackRequestType.Seek)) + else { - // Sanitize PositionTicks - var ticks = request.PositionTicks ??= 0; - ticks = ticks >= 0 ? ticks : 0; - if (_group.PlayingItem.RunTimeTicks != null) - { - var runTimeTicks = _group.PlayingItem.RunTimeTicks ??= 0; - ticks = ticks > runTimeTicks ? runTimeTicks : ticks; - } + // Client got lost, sending current state + var command = NewSyncplayCommand(SendCommandType.Pause); + SendCommand(session, BroadcastType.CurrentSession, command); + } + } + + /// <summary> + /// Handles a seek action requested by a session. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The seek action.</param> + private void HandleSeekRequest(SessionInfo session, PlaybackRequest request) + { + // Sanitize PositionTicks + var ticks = request.PositionTicks ??= 0; + ticks = ticks >= 0 ? ticks : 0; + if (_group.PlayingItem.RunTimeTicks != null) + { + var runTimeTicks = _group.PlayingItem.RunTimeTicks ??= 0; + ticks = ticks > runTimeTicks ? runTimeTicks : ticks; + } + + // Pause and seek + _group.IsPaused = true; + _group.PositionTicks = ticks; + _group.LastActivity = DateTime.UtcNow; + + var command = NewSyncplayCommand(SendCommandType.Seek); + SendCommand(session, BroadcastType.AllGroup, command); + } + /// <summary> + /// Handles a buffering action requested by a session. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The buffering action.</param> + private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request) + { + if (!_group.IsPaused) + { + // Pause group and compute the media playback position _group.IsPaused = true; - _group.PositionTicks = ticks; - _group.LastActivity = DateTime.UtcNow; + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - _group.LastActivity; + _group.LastActivity = currentTime; + _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; - var command = NewSyncplayCommand(SendCommandType.Seek); - SendCommand(session, BroadcastType.AllGroup, command); + _group.SetBuffering(session, true); + + // Send pause command to all non-buffering sessions + var command = NewSyncplayCommand(SendCommandType.Pause); + SendCommand(session, BroadcastType.AllReady, command); + + var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.GroupWait, session.UserName); + SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers); } - // TODO: client does not implement this yet - else if (request.Type.Equals(PlaybackRequestType.Buffering)) + else { - if (!_group.IsPaused) - { - _group.IsPaused = true; - var currentTime = DateTime.UtcNow; - var elapsedTime = currentTime - _group.LastActivity; - _group.LastActivity = currentTime; - _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; + // Client got lost, sending current state + var command = NewSyncplayCommand(SendCommandType.Pause); + SendCommand(session, BroadcastType.CurrentSession, command); + } + } - _group.SetBuffering(session, true); + /// <summary> + /// Handles a buffering-done action requested by a session. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The buffering-done action.</param> + private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request) + { + if (_group.IsPaused) + { + _group.SetBuffering(session, false); - // Send pause command to all non-buffering sessions - var command = NewSyncplayCommand(SendCommandType.Pause); - SendCommand(session, BroadcastType.AllReady, command); + var when = request.When ??= DateTime.UtcNow; + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - when; + var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime; + var delay = _group.PositionTicks - clientPosition.Ticks; - var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.GroupWait, session.UserName); - SendGroupUpdate(session, BroadcastType.AllExceptSession, updateOthers); - } - else + if (_group.IsBuffering()) { + // Others are buffering, tell this client to pause when ready var command = NewSyncplayCommand(SendCommandType.Pause); - SendCommand(session, BroadcastType.SingleSession, command); + command.When = currentTime.AddMilliseconds( + delay + ).ToUniversalTime().ToString("o"); + SendCommand(session, BroadcastType.CurrentSession, command); } - } - // TODO: client does not implement this yet - else if (request.Type.Equals(PlaybackRequestType.BufferingComplete)) - { - if (_group.IsPaused) + else { - _group.SetBuffering(session, false); - - if (_group.IsBuffering()) { - // Others are buffering, tell this client to pause when ready - var when = request.When ??= DateTime.UtcNow; - var currentTime = DateTime.UtcNow; - var elapsedTime = currentTime - when; - var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime; - var delay = _group.PositionTicks - clientPosition.Ticks; - - var command = NewSyncplayCommand(SendCommandType.Pause); - command.When = currentTime.AddMilliseconds( + // Let other clients resume as soon as the buffering client catches up + _group.IsPaused = false; + + if (delay > _group.GetHighestPing() * 2) + { + // Client that was buffering is recovering, notifying others to resume + _group.LastActivity = currentTime.AddMilliseconds( delay - ).ToUniversalTime().ToString("o"); - SendCommand(session, BroadcastType.SingleSession, command); + ); + var command = NewSyncplayCommand(SendCommandType.Play); + SendCommand(session, BroadcastType.AllExceptCurrentSession, command); } else { - // Let other clients resume as soon as the buffering client catches up - var when = request.When ??= DateTime.UtcNow; - var currentTime = DateTime.UtcNow; - var elapsedTime = currentTime - when; - var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime; - var delay = _group.PositionTicks - clientPosition.Ticks; - - _group.IsPaused = false; - - if (delay > _group.GetHighestPing() * 2) - { - // Client that was buffering is recovering, notifying others to resume - _group.LastActivity = currentTime.AddMilliseconds( - delay - ); - var command = NewSyncplayCommand(SendCommandType.Play); - SendCommand(session, BroadcastType.AllExceptSession, command); - } - else - { - // Client, that was buffering, resumed playback but did not update others in time - delay = _group.GetHighestPing() * 2; - delay = delay < _group.DefaulPing ? _group.DefaulPing : delay; - - _group.LastActivity = currentTime.AddMilliseconds( - delay - ); - - var command = NewSyncplayCommand(SendCommandType.Play); - SendCommand(session, BroadcastType.AllGroup, command); - } - } - } - else - { - // Make sure client has latest group state - var command = NewSyncplayCommand(SendCommandType.Play); - SendCommand(session, BroadcastType.SingleSession, command); + // Client, that was buffering, resumed playback but did not update others in time + delay = _group.GetHighestPing() * 2; + delay = delay < _group.DefaulPing ? _group.DefaulPing : delay; + + _group.LastActivity = currentTime.AddMilliseconds( + delay + ); + + var command = NewSyncplayCommand(SendCommandType.Play); + SendCommand(session, BroadcastType.AllGroup, command); + } } } - else if (request.Type.Equals(PlaybackRequestType.UpdatePing)) + else { - _group.UpdatePing(session, request.Ping ??= _group.DefaulPing); + // Group was not waiting, make sure client has latest state + var command = NewSyncplayCommand(SendCommandType.Play); + SendCommand(session, BroadcastType.CurrentSession, command); } } + /// <summary> + /// Updates ping of a session. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The update.</param> + private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request) + { + // Collected pings are used to account for network latency when unpausing playback + _group.UpdatePing(session, request.Ping ??= _group.DefaulPing); + } + /// <inheritdoc /> public GroupInfoView GetInfo() { - var info = new GroupInfoView(); - info.GroupId = GetGroupId().ToString(); - info.PlayingItemName = _group.PlayingItem.Name; - info.PlayingItemId = _group.PlayingItem.Id.ToString(); - info.PositionTicks = _group.PositionTicks; - info.Partecipants = _group.Partecipants.Values.Select(session => session.Session.UserName).ToArray(); - return info; + return new GroupInfoView() + { + GroupId = GetGroupId().ToString(), + PlayingItemName = _group.PlayingItem.Name, + PlayingItemId = _group.PlayingItem.Id.ToString(), + PositionTicks = _group.PositionTicks, + Participants = _group.Participants.Values.Select(session => session.Session.UserName).ToArray() + }; } } } |
