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+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Linq;
+using System.Threading;
+using System.Threading.Tasks;
+using MediaBrowser.Controller.Session;
+using MediaBrowser.Controller.SyncPlay;
+using MediaBrowser.Model.Session;
+using MediaBrowser.Model.SyncPlay;
+
+namespace Emby.Server.Implementations.SyncPlay
+{
+ /// <summary>
+ /// Class SyncPlayController.
+ /// </summary>
+ /// <remarks>
+ /// Class is not thread-safe, external locking is required when accessing methods.
+ /// </remarks>
+ public class SyncPlayController : ISyncPlayController
+ {
+ /// <summary>
+ /// Used to filter the sessions of a group.
+ /// </summary>
+ private enum BroadcastType
+ {
+ /// <summary>
+ /// All sessions will receive the message.
+ /// </summary>
+ AllGroup = 0,
+
+ /// <summary>
+ /// Only the specified session will receive the message.
+ /// </summary>
+ CurrentSession = 1,
+
+ /// <summary>
+ /// All sessions, except the current one, will receive the message.
+ /// </summary>
+ AllExceptCurrentSession = 2,
+
+ /// <summary>
+ /// Only sessions that are not buffering will receive the message.
+ /// </summary>
+ AllReady = 3
+ }
+
+ /// <summary>
+ /// The session manager.
+ /// </summary>
+ private readonly ISessionManager _sessionManager;
+
+ /// <summary>
+ /// The SyncPlay manager.
+ /// </summary>
+ private readonly ISyncPlayManager _syncPlayManager;
+
+ /// <summary>
+ /// The group to manage.
+ /// </summary>
+ private readonly GroupInfo _group = new GroupInfo();
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="SyncPlayController" /> class.
+ /// </summary>
+ /// <param name="sessionManager">The session manager.</param>
+ /// <param name="syncPlayManager">The SyncPlay manager.</param>
+ public SyncPlayController(
+ ISessionManager sessionManager,
+ ISyncPlayManager syncPlayManager)
+ {
+ _sessionManager = sessionManager;
+ _syncPlayManager = syncPlayManager;
+ }
+
+ /// <inheritdoc />
+ public Guid GetGroupId() => _group.GroupId;
+
+ /// <inheritdoc />
+ public Guid GetPlayingItemId() => _group.PlayingItem.Id;
+
+ /// <inheritdoc />
+ public bool IsGroupEmpty() => _group.IsEmpty();
+
+ /// <summary>
+ /// Converts DateTime to UTC string.
+ /// </summary>
+ /// <param name="date">The date to convert.</param>
+ /// <value>The UTC string.</value>
+ private string DateToUTCString(DateTime date)
+ {
+ return date.ToUniversalTime().ToString("o", CultureInfo.InvariantCulture);
+ }
+
+ /// <summary>
+ /// Filters sessions of this group.
+ /// </summary>
+ /// <param name="from">The current session.</param>
+ /// <param name="type">The filtering type.</param>
+ /// <value>The array of sessions matching the filter.</value>
+ private IEnumerable<SessionInfo> FilterSessions(SessionInfo from, BroadcastType type)
+ {
+ switch (type)
+ {
+ case BroadcastType.CurrentSession:
+ return new SessionInfo[] { from };
+ case BroadcastType.AllGroup:
+ return _group.Participants.Values
+ .Select(session => session.Session);
+ case BroadcastType.AllExceptCurrentSession:
+ return _group.Participants.Values
+ .Select(session => session.Session)
+ .Where(session => !session.Id.Equals(from.Id, StringComparison.Ordinal));
+ case BroadcastType.AllReady:
+ return _group.Participants.Values
+ .Where(session => !session.IsBuffering)
+ .Select(session => session.Session);
+ default:
+ return Array.Empty<SessionInfo>();
+ }
+ }
+
+ /// <summary>
+ /// Sends a GroupUpdate message to the interested sessions.
+ /// </summary>
+ /// <param name="from">The current session.</param>
+ /// <param name="type">The filtering type.</param>
+ /// <param name="message">The message to send.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ /// <value>The task.</value>
+ private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
+ {
+ IEnumerable<Task> GetTasks()
+ {
+ foreach (var session in FilterSessions(from, type))
+ {
+ yield return _sessionManager.SendSyncPlayGroupUpdate(session.Id, message, cancellationToken);
+ }
+ }
+
+ return Task.WhenAll(GetTasks());
+ }
+
+ /// <summary>
+ /// Sends a playback command to the interested sessions.
+ /// </summary>
+ /// <param name="from">The current session.</param>
+ /// <param name="type">The filtering type.</param>
+ /// <param name="message">The message to send.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ /// <value>The task.</value>
+ private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message, CancellationToken cancellationToken)
+ {
+ IEnumerable<Task> GetTasks()
+ {
+ foreach (var session in FilterSessions(from, type))
+ {
+ yield return _sessionManager.SendSyncPlayCommand(session.Id, message, cancellationToken);
+ }
+ }
+
+ return Task.WhenAll(GetTasks());
+ }
+
+ /// <summary>
+ /// Builds a new playback command with some default values.
+ /// </summary>
+ /// <param name="type">The command type.</param>
+ /// <value>The SendCommand.</value>
+ private SendCommand NewSyncPlayCommand(SendCommandType type)
+ {
+ return new SendCommand()
+ {
+ GroupId = _group.GroupId.ToString(),
+ Command = type,
+ PositionTicks = _group.PositionTicks,
+ When = DateToUTCString(_group.LastActivity),
+ EmittedAt = DateToUTCString(DateTime.UtcNow)
+ };
+ }
+
+ /// <summary>
+ /// Builds a new group update message.
+ /// </summary>
+ /// <param name="type">The update type.</param>
+ /// <param name="data">The data to send.</param>
+ /// <value>The GroupUpdate.</value>
+ private GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
+ {
+ return new GroupUpdate<T>()
+ {
+ GroupId = _group.GroupId.ToString(),
+ Type = type,
+ Data = data
+ };
+ }
+
+ /// <inheritdoc />
+ public void CreateGroup(SessionInfo session, CancellationToken cancellationToken)
+ {
+ _group.AddSession(session);
+ _syncPlayManager.AddSessionToGroup(session, this);
+
+ _group.PlayingItem = session.FullNowPlayingItem;
+ _group.IsPaused = session.PlayState.IsPaused;
+ _group.PositionTicks = session.PlayState.PositionTicks ?? 0;
+ _group.LastActivity = DateTime.UtcNow;
+
+ var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
+ {
+ if (session.NowPlayingItem?.Id == _group.PlayingItem.Id)
+ {
+ _group.AddSession(session);
+ _syncPlayManager.AddSessionToGroup(session, this);
+
+ var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
+
+ var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
+
+ // Syncing will happen client-side
+ if (!_group.IsPaused)
+ {
+ var playCommand = NewSyncPlayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.CurrentSession, playCommand, cancellationToken);
+ }
+ else
+ {
+ var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
+ }
+ }
+ else
+ {
+ var playRequest = new PlayRequest
+ {
+ ItemIds = new Guid[] { _group.PlayingItem.Id },
+ StartPositionTicks = _group.PositionTicks
+ };
+ var update = NewSyncPlayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
+ SendGroupUpdate(session, BroadcastType.CurrentSession, update, cancellationToken);
+ }
+ }
+
+ /// <inheritdoc />
+ public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
+ {
+ _group.RemoveSession(session);
+ _syncPlayManager.RemoveSessionFromGroup(session, this);
+
+ var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
+
+ var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
+ {
+ // The server's job is to maintain a consistent state for clients to reference
+ // and notify clients of state changes. The actual syncing of media playback
+ // happens client side. Clients are aware of the server's time and use it to sync.
+ switch (request.Type)
+ {
+ case PlaybackRequestType.Play:
+ HandlePlayRequest(session, request, cancellationToken);
+ break;
+ case PlaybackRequestType.Pause:
+ HandlePauseRequest(session, request, cancellationToken);
+ break;
+ case PlaybackRequestType.Seek:
+ HandleSeekRequest(session, request, cancellationToken);
+ break;
+ case PlaybackRequestType.Buffer:
+ HandleBufferingRequest(session, request, cancellationToken);
+ break;
+ case PlaybackRequestType.Ready:
+ HandleBufferingDoneRequest(session, request, cancellationToken);
+ break;
+ case PlaybackRequestType.Ping:
+ HandlePingUpdateRequest(session, request);
+ break;
+ }
+ }
+
+ /// <summary>
+ /// Handles a play action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The play action.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ private void HandlePlayRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
+ {
+ if (_group.IsPaused)
+ {
+ // Pick a suitable time that accounts for latency
+ var delay = _group.GetHighestPing() * 2;
+ delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
+
+ // Unpause group and set starting point in future
+ // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
+ // The added delay does not guarantee, of course, that the command will be received in time
+ // Playback synchronization will mainly happen client side
+ _group.IsPaused = false;
+ _group.LastActivity = DateTime.UtcNow.AddMilliseconds(
+ delay);
+
+ var command = NewSyncPlayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
+ }
+ else
+ {
+ // Client got lost, sending current state
+ var command = NewSyncPlayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
+ }
+ }
+
+ /// <summary>
+ /// Handles a pause action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The pause action.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ private void HandlePauseRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
+ {
+ if (!_group.IsPaused)
+ {
+ // Pause group and compute the media playback position
+ _group.IsPaused = true;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - _group.LastActivity;
+ _group.LastActivity = currentTime;
+
+ // Seek only if playback actually started
+ // Pause request may be issued during the delay added to account for latency
+ _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+
+ var command = NewSyncPlayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
+ }
+ else
+ {
+ // Client got lost, sending current state
+ var command = NewSyncPlayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
+ }
+ }
+
+ /// <summary>
+ /// Handles a seek action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The seek action.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ private void HandleSeekRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
+ {
+ // Sanitize PositionTicks
+ var ticks = SanitizePositionTicks(request.PositionTicks);
+
+ // Pause and seek
+ _group.IsPaused = true;
+ _group.PositionTicks = ticks;
+ _group.LastActivity = DateTime.UtcNow;
+
+ var command = NewSyncPlayCommand(SendCommandType.Seek);
+ SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
+ }
+
+ /// <summary>
+ /// Handles a buffering action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The buffering action.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
+ {
+ if (!_group.IsPaused)
+ {
+ // Pause group and compute the media playback position
+ _group.IsPaused = true;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - _group.LastActivity;
+ _group.LastActivity = currentTime;
+ _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+
+ _group.SetBuffering(session, true);
+
+ // Send pause command to all non-buffering sessions
+ var command = NewSyncPlayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.AllReady, command, cancellationToken);
+
+ var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
+ }
+ else
+ {
+ // Client got lost, sending current state
+ var command = NewSyncPlayCommand(SendCommandType.Pause);
+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
+ }
+ }
+
+ /// <summary>
+ /// Handles a buffering-done action requested by a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The buffering-done action.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
+ {
+ if (_group.IsPaused)
+ {
+ _group.SetBuffering(session, false);
+
+ var requestTicks = SanitizePositionTicks(request.PositionTicks);
+
+ var when = request.When ?? DateTime.UtcNow;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - when;
+ var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
+ var delay = _group.PositionTicks - clientPosition.Ticks;
+
+ if (_group.IsBuffering())
+ {
+ // Others are still buffering, tell this client to pause when ready
+ var command = NewSyncPlayCommand(SendCommandType.Pause);
+ var pauseAtTime = currentTime.AddMilliseconds(delay);
+ command.When = DateToUTCString(pauseAtTime);
+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
+ }
+ else
+ {
+ // Let other clients resume as soon as the buffering client catches up
+ _group.IsPaused = false;
+
+ if (delay > _group.GetHighestPing() * 2)
+ {
+ // Client that was buffering is recovering, notifying others to resume
+ _group.LastActivity = currentTime.AddMilliseconds(
+ delay);
+ var command = NewSyncPlayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.AllExceptCurrentSession, command, cancellationToken);
+ }
+ else
+ {
+ // Client, that was buffering, resumed playback but did not update others in time
+ delay = _group.GetHighestPing() * 2;
+ delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
+
+ _group.LastActivity = currentTime.AddMilliseconds(
+ delay);
+
+ var command = NewSyncPlayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
+ }
+ }
+ }
+ else
+ {
+ // Group was not waiting, make sure client has latest state
+ var command = NewSyncPlayCommand(SendCommandType.Play);
+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
+ }
+ }
+
+ /// <summary>
+ /// Sanitizes the PositionTicks, considers the current playing item when available.
+ /// </summary>
+ /// <param name="positionTicks">The PositionTicks.</param>
+ /// <value>The sanitized PositionTicks.</value>
+ private long SanitizePositionTicks(long? positionTicks)
+ {
+ var ticks = positionTicks ?? 0;
+ ticks = ticks >= 0 ? ticks : 0;
+ if (_group.PlayingItem != null)
+ {
+ var runTimeTicks = _group.PlayingItem.RunTimeTicks ?? 0;
+ ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
+ }
+
+ return ticks;
+ }
+
+ /// <summary>
+ /// Updates ping of a session.
+ /// </summary>
+ /// <param name="session">The session.</param>
+ /// <param name="request">The update.</param>
+ private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
+ {
+ // Collected pings are used to account for network latency when unpausing playback
+ _group.UpdatePing(session, request.Ping ?? _group.DefaultPing);
+ }
+
+ /// <inheritdoc />
+ public GroupInfoView GetInfo()
+ {
+ return new GroupInfoView()
+ {
+ GroupId = GetGroupId().ToString(),
+ PlayingItemName = _group.PlayingItem.Name,
+ PlayingItemId = _group.PlayingItem.Id.ToString(),
+ PositionTicks = _group.PositionTicks,
+ Participants = _group.Participants.Values.Select(session => session.Session.UserName).Distinct().ToList()
+ };
+ }
+ }
+}