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path: root/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
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Diffstat (limited to 'Emby.Server.Implementations/SyncPlay/SyncPlayController.cs')
-rw-r--r--Emby.Server.Implementations/SyncPlay/SyncPlayController.cs56
1 files changed, 23 insertions, 33 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
index d0812a13f..39d17833f 100644
--- a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
+++ b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
@@ -102,20 +102,15 @@ namespace Emby.Server.Implementations.SyncPlay
return new SessionInfo[] { from };
case BroadcastType.AllGroup:
return _group.Participants.Values.Select(
- session => session.Session
- ).ToArray();
+ session => session.Session).ToArray();
case BroadcastType.AllExceptCurrentSession:
return _group.Participants.Values.Select(
- session => session.Session
- ).Where(
- session => !session.Id.Equals(from.Id)
- ).ToArray();
+ session => session.Session).Where(
+ session => !session.Id.Equals(from.Id)).ToArray();
case BroadcastType.AllReady:
return _group.Participants.Values.Where(
- session => !session.IsBuffering
- ).Select(
- session => session.Session
- ).ToArray();
+ session => !session.IsBuffering).Select(
+ session => session.Session).ToArray();
default:
return Array.Empty<SessionInfo>();
}
@@ -199,26 +194,24 @@ namespace Emby.Server.Implementations.SyncPlay
}
/// <inheritdoc />
- public void InitGroup(SessionInfo session, CancellationToken cancellationToken)
+ public void CreateGroup(SessionInfo session, CancellationToken cancellationToken)
{
_group.AddSession(session);
_syncPlayManager.AddSessionToGroup(session, this);
_group.PlayingItem = session.FullNowPlayingItem;
- _group.IsPaused = true;
+ _group.IsPaused = session.PlayState.IsPaused;
_group.PositionTicks = session.PlayState.PositionTicks ?? 0;
_group.LastActivity = DateTime.UtcNow;
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
- var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
}
/// <inheritdoc />
public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
{
- if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id)
+ if (session.NowPlayingItem?.Id == _group.PlayingItem.Id)
{
_group.AddSession(session);
_syncPlayManager.AddSessionToGroup(session, this);
@@ -229,7 +222,7 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
- // Client join and play, syncing will happen client side
+ // Syncing will happen client-side
if (!_group.IsPaused)
{
var playCommand = NewSyncPlayCommand(SendCommandType.Play);
@@ -267,10 +260,9 @@ namespace Emby.Server.Implementations.SyncPlay
/// <inheritdoc />
public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
{
- // The server's job is to mantain a consistent state to which clients refer to,
- // as also to notify clients of state changes.
- // The actual syncing of media playback happens client side.
- // Clients are aware of the server's time and use it to sync.
+ // The server's job is to maintain a consistent state for clients to reference
+ // and notify clients of state changes. The actual syncing of media playback
+ // happens client side. Clients are aware of the server's time and use it to sync.
switch (request.Type)
{
case PlaybackRequestType.Play:
@@ -282,13 +274,13 @@ namespace Emby.Server.Implementations.SyncPlay
case PlaybackRequestType.Seek:
HandleSeekRequest(session, request, cancellationToken);
break;
- case PlaybackRequestType.Buffering:
+ case PlaybackRequestType.Buffer:
HandleBufferingRequest(session, request, cancellationToken);
break;
- case PlaybackRequestType.BufferingDone:
+ case PlaybackRequestType.Ready:
HandleBufferingDoneRequest(session, request, cancellationToken);
break;
- case PlaybackRequestType.UpdatePing:
+ case PlaybackRequestType.Ping:
HandlePingUpdateRequest(session, request);
break;
}
@@ -306,7 +298,7 @@ namespace Emby.Server.Implementations.SyncPlay
{
// Pick a suitable time that accounts for latency
var delay = _group.GetHighestPing() * 2;
- delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
+ delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
// Unpause group and set starting point in future
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
@@ -314,8 +306,7 @@ namespace Emby.Server.Implementations.SyncPlay
// Playback synchronization will mainly happen client side
_group.IsPaused = false;
_group.LastActivity = DateTime.UtcNow.AddMilliseconds(
- delay
- );
+ delay);
var command = NewSyncPlayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
@@ -343,8 +334,9 @@ namespace Emby.Server.Implementations.SyncPlay
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - _group.LastActivity;
_group.LastActivity = currentTime;
+
// Seek only if playback actually started
- // (a pause request may be issued during the delay added to account for latency)
+ // Pause request may be issued during the delay added to account for latency
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
var command = NewSyncPlayCommand(SendCommandType.Pause);
@@ -449,8 +441,7 @@ namespace Emby.Server.Implementations.SyncPlay
{
// Client that was buffering is recovering, notifying others to resume
_group.LastActivity = currentTime.AddMilliseconds(
- delay
- );
+ delay);
var command = NewSyncPlayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.AllExceptCurrentSession, command, cancellationToken);
}
@@ -458,11 +449,10 @@ namespace Emby.Server.Implementations.SyncPlay
{
// Client, that was buffering, resumed playback but did not update others in time
delay = _group.GetHighestPing() * 2;
- delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
+ delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
_group.LastActivity = currentTime.AddMilliseconds(
- delay
- );
+ delay);
var command = NewSyncPlayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
@@ -503,7 +493,7 @@ namespace Emby.Server.Implementations.SyncPlay
private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
{
// Collected pings are used to account for network latency when unpausing playback
- _group.UpdatePing(session, request.Ping ?? _group.DefaulPing);
+ _group.UpdatePing(session, request.Ping ?? _group.DefaultPing);
}
/// <inheritdoc />