diff options
Diffstat (limited to 'Emby.Server.Implementations/SyncPlay/SyncPlayController.cs')
| -rw-r--r-- | Emby.Server.Implementations/SyncPlay/SyncPlayController.cs | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs index b1f8fd330..39d17833f 100644 --- a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs +++ b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs @@ -194,26 +194,24 @@ namespace Emby.Server.Implementations.SyncPlay } /// <inheritdoc /> - public void InitGroup(SessionInfo session, CancellationToken cancellationToken) + public void CreateGroup(SessionInfo session, CancellationToken cancellationToken) { _group.AddSession(session); _syncPlayManager.AddSessionToGroup(session, this); _group.PlayingItem = session.FullNowPlayingItem; - _group.IsPaused = true; + _group.IsPaused = session.PlayState.IsPaused; _group.PositionTicks = session.PlayState.PositionTicks ?? 0; _group.LastActivity = DateTime.UtcNow; var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow)); SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken); - var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause); - SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken); } /// <inheritdoc /> public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken) { - if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id) + if (session.NowPlayingItem?.Id == _group.PlayingItem.Id) { _group.AddSession(session); _syncPlayManager.AddSessionToGroup(session, this); @@ -224,7 +222,7 @@ namespace Emby.Server.Implementations.SyncPlay var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName); SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken); - // Client join and play, syncing will happen client side + // Syncing will happen client-side if (!_group.IsPaused) { var playCommand = NewSyncPlayCommand(SendCommandType.Play); @@ -262,10 +260,9 @@ namespace Emby.Server.Implementations.SyncPlay /// <inheritdoc /> public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken) { - // The server's job is to mantain a consistent state to which clients refer to, - // as also to notify clients of state changes. - // The actual syncing of media playback happens client side. - // Clients are aware of the server's time and use it to sync. + // The server's job is to maintain a consistent state for clients to reference + // and notify clients of state changes. The actual syncing of media playback + // happens client side. Clients are aware of the server's time and use it to sync. switch (request.Type) { case PlaybackRequestType.Play: @@ -277,13 +274,13 @@ namespace Emby.Server.Implementations.SyncPlay case PlaybackRequestType.Seek: HandleSeekRequest(session, request, cancellationToken); break; - case PlaybackRequestType.Buffering: + case PlaybackRequestType.Buffer: HandleBufferingRequest(session, request, cancellationToken); break; - case PlaybackRequestType.BufferingDone: + case PlaybackRequestType.Ready: HandleBufferingDoneRequest(session, request, cancellationToken); break; - case PlaybackRequestType.UpdatePing: + case PlaybackRequestType.Ping: HandlePingUpdateRequest(session, request); break; } @@ -301,7 +298,7 @@ namespace Emby.Server.Implementations.SyncPlay { // Pick a suitable time that accounts for latency var delay = _group.GetHighestPing() * 2; - delay = delay < _group.DefaulPing ? _group.DefaulPing : delay; + delay = delay < _group.DefaultPing ? _group.DefaultPing : delay; // Unpause group and set starting point in future // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position) @@ -337,8 +334,9 @@ namespace Emby.Server.Implementations.SyncPlay var currentTime = DateTime.UtcNow; var elapsedTime = currentTime - _group.LastActivity; _group.LastActivity = currentTime; + // Seek only if playback actually started - // (a pause request may be issued during the delay added to account for latency) + // Pause request may be issued during the delay added to account for latency _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; var command = NewSyncPlayCommand(SendCommandType.Pause); @@ -451,7 +449,7 @@ namespace Emby.Server.Implementations.SyncPlay { // Client, that was buffering, resumed playback but did not update others in time delay = _group.GetHighestPing() * 2; - delay = delay < _group.DefaulPing ? _group.DefaulPing : delay; + delay = delay < _group.DefaultPing ? _group.DefaultPing : delay; _group.LastActivity = currentTime.AddMilliseconds( delay); @@ -495,7 +493,7 @@ namespace Emby.Server.Implementations.SyncPlay private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request) { // Collected pings are used to account for network latency when unpausing playback - _group.UpdatePing(session, request.Ping ?? _group.DefaulPing); + _group.UpdatePing(session, request.Ping ?? _group.DefaultPing); } /// <inheritdoc /> |
