diff options
Diffstat (limited to 'Emby.Server.Implementations/SyncPlay/Group.cs')
| -rw-r--r-- | Emby.Server.Implementations/SyncPlay/Group.cs | 688 |
1 files changed, 688 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/Group.cs b/Emby.Server.Implementations/SyncPlay/Group.cs new file mode 100644 index 000000000..75cf890e5 --- /dev/null +++ b/Emby.Server.Implementations/SyncPlay/Group.cs @@ -0,0 +1,688 @@ +#nullable disable + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using Jellyfin.Data.Entities; +using MediaBrowser.Controller.Library; +using MediaBrowser.Controller.Session; +using MediaBrowser.Controller.SyncPlay; +using MediaBrowser.Controller.SyncPlay.GroupStates; +using MediaBrowser.Controller.SyncPlay.Queue; +using MediaBrowser.Controller.SyncPlay.Requests; +using MediaBrowser.Model.SyncPlay; +using Microsoft.Extensions.Logging; + +namespace Emby.Server.Implementations.SyncPlay +{ + /// <summary> + /// Class Group. + /// </summary> + /// <remarks> + /// Class is not thread-safe, external locking is required when accessing methods. + /// </remarks> + public class Group : IGroupStateContext + { + /// <summary> + /// The logger. + /// </summary> + private readonly ILogger<Group> _logger; + + /// <summary> + /// The logger factory. + /// </summary> + private readonly ILoggerFactory _loggerFactory; + + /// <summary> + /// The user manager. + /// </summary> + private readonly IUserManager _userManager; + + /// <summary> + /// The session manager. + /// </summary> + private readonly ISessionManager _sessionManager; + + /// <summary> + /// The library manager. + /// </summary> + private readonly ILibraryManager _libraryManager; + + /// <summary> + /// The participants, or members of the group. + /// </summary> + private readonly Dictionary<string, GroupMember> _participants = + new Dictionary<string, GroupMember>(StringComparer.OrdinalIgnoreCase); + + /// <summary> + /// The internal group state. + /// </summary> + private IGroupState _state; + + /// <summary> + /// Initializes a new instance of the <see cref="Group" /> class. + /// </summary> + /// <param name="loggerFactory">The logger factory.</param> + /// <param name="userManager">The user manager.</param> + /// <param name="sessionManager">The session manager.</param> + /// <param name="libraryManager">The library manager.</param> + public Group( + ILoggerFactory loggerFactory, + IUserManager userManager, + ISessionManager sessionManager, + ILibraryManager libraryManager) + { + _loggerFactory = loggerFactory; + _userManager = userManager; + _sessionManager = sessionManager; + _libraryManager = libraryManager; + _logger = loggerFactory.CreateLogger<Group>(); + + _state = new IdleGroupState(loggerFactory); + } + + /// <summary> + /// Gets the default ping value used for sessions. + /// </summary> + /// <value>The default ping.</value> + public long DefaultPing { get; } = 500; + + /// <summary> + /// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds. + /// </summary> + /// <value>The maximum time offset error.</value> + public long TimeSyncOffset { get; } = 2000; + + /// <summary> + /// Gets the maximum offset error accepted for position reported by clients, in milliseconds. + /// </summary> + /// <value>The maximum offset error.</value> + public long MaxPlaybackOffset { get; } = 500; + + /// <summary> + /// Gets the group identifier. + /// </summary> + /// <value>The group identifier.</value> + public Guid GroupId { get; } = Guid.NewGuid(); + + /// <summary> + /// Gets the group name. + /// </summary> + /// <value>The group name.</value> + public string GroupName { get; private set; } + + /// <summary> + /// Gets the group identifier. + /// </summary> + /// <value>The group identifier.</value> + public PlayQueueManager PlayQueue { get; } = new PlayQueueManager(); + + /// <summary> + /// Gets the runtime ticks of current playing item. + /// </summary> + /// <value>The runtime ticks of current playing item.</value> + public long RunTimeTicks { get; private set; } + + /// <summary> + /// Gets or sets the position ticks. + /// </summary> + /// <value>The position ticks.</value> + public long PositionTicks { get; set; } + + /// <summary> + /// Gets or sets the last activity. + /// </summary> + /// <value>The last activity.</value> + public DateTime LastActivity { get; set; } + + /// <summary> + /// Adds the session to the group. + /// </summary> + /// <param name="session">The session.</param> + private void AddSession(SessionInfo session) + { + _participants.TryAdd( + session.Id, + new GroupMember(session) + { + Ping = DefaultPing, + IsBuffering = false + }); + } + + /// <summary> + /// Removes the session from the group. + /// </summary> + /// <param name="session">The session.</param> + private void RemoveSession(SessionInfo session) + { + _participants.Remove(session.Id); + } + + /// <summary> + /// Filters sessions of this group. + /// </summary> + /// <param name="fromId">The current session identifier.</param> + /// <param name="type">The filtering type.</param> + /// <returns>The list of sessions matching the filter.</returns> + private IEnumerable<string> FilterSessions(string fromId, SyncPlayBroadcastType type) + { + return type switch + { + SyncPlayBroadcastType.CurrentSession => new string[] { fromId }, + SyncPlayBroadcastType.AllGroup => _participants + .Values + .Select(member => member.SessionId), + SyncPlayBroadcastType.AllExceptCurrentSession => _participants + .Values + .Select(member => member.SessionId) + .Where(sessionId => !sessionId.Equals(fromId, StringComparison.OrdinalIgnoreCase)), + SyncPlayBroadcastType.AllReady => _participants + .Values + .Where(member => !member.IsBuffering) + .Select(member => member.SessionId), + _ => Enumerable.Empty<string>() + }; + } + + /// <summary> + /// Checks if a given user can access all items of a given queue, that is, + /// the user has the required minimum parental access and has access to all required folders. + /// </summary> + /// <param name="user">The user.</param> + /// <param name="queue">The queue.</param> + /// <returns><c>true</c> if the user can access all the items in the queue, <c>false</c> otherwise.</returns> + private bool HasAccessToQueue(User user, IReadOnlyList<Guid> queue) + { + // Check if queue is empty. + if (queue == null || queue.Count == 0) + { + return true; + } + + foreach (var itemId in queue) + { + var item = _libraryManager.GetItemById(itemId); + if (!item.IsVisibleStandalone(user)) + { + return false; + } + } + + return true; + } + + private bool AllUsersHaveAccessToQueue(IReadOnlyList<Guid> queue) + { + // Check if queue is empty. + if (queue == null || queue.Count == 0) + { + return true; + } + + // Get list of users. + var users = _participants + .Values + .Select(participant => _userManager.GetUserById(participant.UserId)); + + // Find problematic users. + var usersWithNoAccess = users.Where(user => !HasAccessToQueue(user, queue)); + + // All users must be able to access the queue. + return !usersWithNoAccess.Any(); + } + + /// <summary> + /// Checks if the group is empty. + /// </summary> + /// <returns><c>true</c> if the group is empty, <c>false</c> otherwise.</returns> + public bool IsGroupEmpty() => _participants.Count == 0; + + /// <summary> + /// Initializes the group with the session's info. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The request.</param> + /// <param name="cancellationToken">The cancellation token.</param> + public void CreateGroup(SessionInfo session, NewGroupRequest request, CancellationToken cancellationToken) + { + GroupName = request.GroupName; + AddSession(session); + + var sessionIsPlayingAnItem = session.FullNowPlayingItem != null; + + RestartCurrentItem(); + + if (sessionIsPlayingAnItem) + { + var playlist = session.NowPlayingQueue.Select(item => item.Id).ToList(); + PlayQueue.Reset(); + PlayQueue.SetPlaylist(playlist); + PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id); + RunTimeTicks = session.FullNowPlayingItem.RunTimeTicks ?? 0; + PositionTicks = session.PlayState.PositionTicks ?? 0; + + // Maintain playstate. + var waitingState = new WaitingGroupState(_loggerFactory) + { + ResumePlaying = !session.PlayState.IsPaused + }; + SetState(waitingState); + } + + var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo()); + SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken); + + _state.SessionJoined(this, _state.Type, session, cancellationToken); + + _logger.LogInformation("Session {SessionId} created group {GroupId}.", session.Id, GroupId.ToString()); + } + + /// <summary> + /// Adds the session to the group. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The request.</param> + /// <param name="cancellationToken">The cancellation token.</param> + public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken) + { + AddSession(session); + + var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo()); + SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken); + + var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName); + SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken); + + _state.SessionJoined(this, _state.Type, session, cancellationToken); + + _logger.LogInformation("Session {SessionId} joined group {GroupId}.", session.Id, GroupId.ToString()); + } + + /// <summary> + /// Removes the session from the group. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The request.</param> + /// <param name="cancellationToken">The cancellation token.</param> + public void SessionLeave(SessionInfo session, LeaveGroupRequest request, CancellationToken cancellationToken) + { + _state.SessionLeaving(this, _state.Type, session, cancellationToken); + + RemoveSession(session); + + var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, GroupId.ToString()); + SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken); + + var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName); + SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken); + + _logger.LogInformation("Session {SessionId} left group {GroupId}.", session.Id, GroupId.ToString()); + } + + /// <summary> + /// Handles the requested action by the session. + /// </summary> + /// <param name="session">The session.</param> + /// <param name="request">The requested action.</param> + /// <param name="cancellationToken">The cancellation token.</param> + public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken) + { + // The server's job is to maintain a consistent state for clients to reference + // and notify clients of state changes. The actual syncing of media playback + // happens client side. Clients are aware of the server's time and use it to sync. + _logger.LogInformation("Session {SessionId} requested {RequestType} in group {GroupId} that is {StateType}.", session.Id, request.Action, GroupId.ToString(), _state.Type); + + // Apply requested changes to this group given its current state. + // Every request has a slightly different outcome depending on the group's state. + // There are currently four different group states that accomplish different goals: + // - Idle: in this state no media is playing and clients should be idle (playback is stopped). + // - Waiting: in this state the group is waiting for all the clients to be ready to start the playback, + // that is, they've either finished loading the media for the first time or they've finished buffering. + // Once all clients report to be ready the group's state can change to Playing or Paused. + // - Playing: clients have some media loaded and playback is unpaused. + // - Paused: clients have some media loaded but playback is currently paused. + request.Apply(this, _state, session, cancellationToken); + } + + /// <summary> + /// Gets the info about the group for the clients. + /// </summary> + /// <returns>The group info for the clients.</returns> + public GroupInfoDto GetInfo() + { + var participants = _participants.Values.Select(session => session.UserName).Distinct().ToList(); + return new GroupInfoDto(GroupId, GroupName, _state.Type, participants, DateTime.UtcNow); + } + + /// <summary> + /// Checks if a user has access to all content in the play queue. + /// </summary> + /// <param name="user">The user.</param> + /// <returns><c>true</c> if the user can access the play queue; <c>false</c> otherwise.</returns> + public bool HasAccessToPlayQueue(User user) + { + var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToList(); + return HasAccessToQueue(user, items); + } + + /// <inheritdoc /> + public void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait) + { + if (_participants.TryGetValue(session.Id, out GroupMember value)) + { + value.IgnoreGroupWait = ignoreGroupWait; + } + } + + /// <inheritdoc /> + public void SetState(IGroupState state) + { + _logger.LogInformation("Group {GroupId} switching from {FromStateType} to {ToStateType}.", GroupId.ToString(), _state.Type, state.Type); + this._state = state; + } + + /// <inheritdoc /> + public Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken) + { + IEnumerable<Task> GetTasks() + { + foreach (var sessionId in FilterSessions(from.Id, type)) + { + yield return _sessionManager.SendSyncPlayGroupUpdate(sessionId, message, cancellationToken); + } + } + + return Task.WhenAll(GetTasks()); + } + + /// <inheritdoc /> + public Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken) + { + IEnumerable<Task> GetTasks() + { + foreach (var sessionId in FilterSessions(from.Id, type)) + { + yield return _sessionManager.SendSyncPlayCommand(sessionId, message, cancellationToken); + } + } + + return Task.WhenAll(GetTasks()); + } + + /// <inheritdoc /> + public SendCommand NewSyncPlayCommand(SendCommandType type) + { + return new SendCommand( + GroupId, + PlayQueue.GetPlayingItemPlaylistId(), + LastActivity, + type, + PositionTicks, + DateTime.UtcNow); + } + + /// <inheritdoc /> + public GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data) + { + return new GroupUpdate<T>(GroupId, type, data); + } + + /// <inheritdoc /> + public long SanitizePositionTicks(long? positionTicks) + { + var ticks = positionTicks ?? 0; + return Math.Clamp(ticks, 0, RunTimeTicks); + } + + /// <inheritdoc /> + public void UpdatePing(SessionInfo session, long ping) + { + if (_participants.TryGetValue(session.Id, out GroupMember value)) + { + value.Ping = ping; + } + } + + /// <inheritdoc /> + public long GetHighestPing() + { + long max = long.MinValue; + foreach (var session in _participants.Values) + { + max = Math.Max(max, session.Ping); + } + + return max; + } + + /// <inheritdoc /> + public void SetBuffering(SessionInfo session, bool isBuffering) + { + if (_participants.TryGetValue(session.Id, out GroupMember value)) + { + value.IsBuffering = isBuffering; + } + } + + /// <inheritdoc /> + public void SetAllBuffering(bool isBuffering) + { + foreach (var session in _participants.Values) + { + session.IsBuffering = isBuffering; + } + } + + /// <inheritdoc /> + public bool IsBuffering() + { + foreach (var session in _participants.Values) + { + if (session.IsBuffering && !session.IgnoreGroupWait) + { + return true; + } + } + + return false; + } + + /// <inheritdoc /> + public bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks) + { + // Ignore on empty queue or invalid item position. + if (playQueue.Count == 0 || playingItemPosition >= playQueue.Count || playingItemPosition < 0) + { + return false; + } + + // Check if participants can access the new playing queue. + if (!AllUsersHaveAccessToQueue(playQueue)) + { + return false; + } + + PlayQueue.Reset(); + PlayQueue.SetPlaylist(playQueue); + PlayQueue.SetPlayingItemByIndex(playingItemPosition); + var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId()); + RunTimeTicks = item.RunTimeTicks ?? 0; + PositionTicks = startPositionTicks; + LastActivity = DateTime.UtcNow; + + return true; + } + + /// <inheritdoc /> + public bool SetPlayingItem(Guid playlistItemId) + { + var itemFound = PlayQueue.SetPlayingItemByPlaylistId(playlistItemId); + + if (itemFound) + { + var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId()); + RunTimeTicks = item.RunTimeTicks ?? 0; + } + else + { + RunTimeTicks = 0; + } + + RestartCurrentItem(); + + return itemFound; + } + + /// <inheritdoc /> + public void ClearPlayQueue(bool clearPlayingItem) + { + PlayQueue.ClearPlaylist(clearPlayingItem); + if (clearPlayingItem) + { + RestartCurrentItem(); + } + } + + /// <inheritdoc /> + public bool RemoveFromPlayQueue(IReadOnlyList<Guid> playlistItemIds) + { + var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds); + if (playingItemRemoved) + { + var itemId = PlayQueue.GetPlayingItemId(); + if (!itemId.Equals(Guid.Empty)) + { + var item = _libraryManager.GetItemById(itemId); + RunTimeTicks = item.RunTimeTicks ?? 0; + } + else + { + RunTimeTicks = 0; + } + + RestartCurrentItem(); + } + + return playingItemRemoved; + } + + /// <inheritdoc /> + public bool MoveItemInPlayQueue(Guid playlistItemId, int newIndex) + { + return PlayQueue.MovePlaylistItem(playlistItemId, newIndex); + } + + /// <inheritdoc /> + public bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode) + { + // Ignore on empty list. + if (newItems.Count == 0) + { + return false; + } + + // Check if participants can access the new playing queue. + if (!AllUsersHaveAccessToQueue(newItems)) + { + return false; + } + + if (mode.Equals(GroupQueueMode.QueueNext)) + { + PlayQueue.QueueNext(newItems); + } + else + { + PlayQueue.Queue(newItems); + } + + return true; + } + + /// <inheritdoc /> + public void RestartCurrentItem() + { + PositionTicks = 0; + LastActivity = DateTime.UtcNow; + } + + /// <inheritdoc /> + public bool NextItemInQueue() + { + var update = PlayQueue.Next(); + if (update) + { + var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId()); + RunTimeTicks = item.RunTimeTicks ?? 0; + RestartCurrentItem(); + return true; + } + else + { + return false; + } + } + + /// <inheritdoc /> + public bool PreviousItemInQueue() + { + var update = PlayQueue.Previous(); + if (update) + { + var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId()); + RunTimeTicks = item.RunTimeTicks ?? 0; + RestartCurrentItem(); + return true; + } + else + { + return false; + } + } + + /// <inheritdoc /> + public void SetRepeatMode(GroupRepeatMode mode) + { + PlayQueue.SetRepeatMode(mode); + } + + /// <inheritdoc /> + public void SetShuffleMode(GroupShuffleMode mode) + { + PlayQueue.SetShuffleMode(mode); + } + + /// <inheritdoc /> + public PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason) + { + var startPositionTicks = PositionTicks; + var isPlaying = _state.Type.Equals(GroupStateType.Playing); + + if (isPlaying) + { + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - LastActivity; + // Elapsed time is negative if event happens + // during the delay added to account for latency. + // In this phase clients haven't started the playback yet. + // In other words, LastActivity is in the future, + // when playback unpause is supposed to happen. + // Adjust ticks only if playback actually started. + startPositionTicks += Math.Max(elapsedTime.Ticks, 0); + } + + return new PlayQueueUpdate( + reason, + PlayQueue.LastChange, + PlayQueue.GetPlaylist(), + PlayQueue.PlayingItemIndex, + startPositionTicks, + isPlaying, + PlayQueue.ShuffleMode, + PlayQueue.RepeatMode); + } + } +} |
