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-rw-r--r--Emby.Server.Implementations/Net/DisposableManagedObjectBase.cs71
-rw-r--r--Emby.Server.Implementations/Net/NetAcceptSocket.cs98
-rw-r--r--Emby.Server.Implementations/Net/SocketFactory.cs303
-rw-r--r--Emby.Server.Implementations/Net/UdpSocket.cs255
4 files changed, 727 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/Net/DisposableManagedObjectBase.cs b/Emby.Server.Implementations/Net/DisposableManagedObjectBase.cs
new file mode 100644
index 000000000..b18335da7
--- /dev/null
+++ b/Emby.Server.Implementations/Net/DisposableManagedObjectBase.cs
@@ -0,0 +1,71 @@
+using System;
+
+namespace Emby.Server.Implementations.Net
+{
+ /// <summary>
+ /// Correclty implements the <see cref="IDisposable"/> interface and pattern for an object containing only managed resources, and adds a few common niceities not on the interface such as an <see cref="IsDisposed"/> property.
+ /// </summary>
+ public abstract class DisposableManagedObjectBase : IDisposable
+ {
+
+ #region Public Methods
+
+ /// <summary>
+ /// Override this method and dispose any objects you own the lifetime of if disposing is true;
+ /// </summary>
+ /// <param name="disposing">True if managed objects should be disposed, if false, only unmanaged resources should be released.</param>
+ protected abstract void Dispose(bool disposing);
+
+ /// <summary>
+ /// Throws and <see cref="System.ObjectDisposedException"/> if the <see cref="IsDisposed"/> property is true.
+ /// </summary>
+ /// <seealso cref="IsDisposed"/>
+ /// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="IsDisposed"/> property is true.</exception>
+ /// <seealso cref="Dispose()"/>
+ protected virtual void ThrowIfDisposed()
+ {
+ if (this.IsDisposed) throw new ObjectDisposedException(this.GetType().FullName);
+ }
+
+ #endregion
+
+ #region Public Properties
+
+ /// <summary>
+ /// Sets or returns a boolean indicating whether or not this instance has been disposed.
+ /// </summary>
+ /// <seealso cref="Dispose()"/>
+ public bool IsDisposed
+ {
+ get;
+ private set;
+ }
+
+ #endregion
+
+ #region IDisposable Members
+
+ /// <summary>
+ /// Disposes this object instance and all internally managed resources.
+ /// </summary>
+ /// <remarks>
+ /// <para>Sets the <see cref="IsDisposed"/> property to true. Does not explicitly throw an exception if called multiple times, but makes no promises about behaviour of derived classes.</para>
+ /// </remarks>
+ /// <seealso cref="IsDisposed"/>
+ public void Dispose()
+ {
+ try
+ {
+ IsDisposed = true;
+
+ Dispose(true);
+ }
+ finally
+ {
+ GC.SuppressFinalize(this);
+ }
+ }
+
+ #endregion
+ }
+}
diff --git a/Emby.Server.Implementations/Net/NetAcceptSocket.cs b/Emby.Server.Implementations/Net/NetAcceptSocket.cs
new file mode 100644
index 000000000..d80341a07
--- /dev/null
+++ b/Emby.Server.Implementations/Net/NetAcceptSocket.cs
@@ -0,0 +1,98 @@
+using System;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading;
+using System.Threading.Tasks;
+using Emby.Server.Implementations.Networking;
+using MediaBrowser.Model.Logging;
+using MediaBrowser.Model.Net;
+
+namespace Emby.Server.Implementations.Net
+{
+ public class NetAcceptSocket : IAcceptSocket
+ {
+ public Socket Socket { get; private set; }
+ private readonly ILogger _logger;
+
+ public bool DualMode { get; private set; }
+
+ public NetAcceptSocket(Socket socket, ILogger logger, bool isDualMode)
+ {
+ if (socket == null)
+ {
+ throw new ArgumentNullException("socket");
+ }
+ if (logger == null)
+ {
+ throw new ArgumentNullException("logger");
+ }
+
+ Socket = socket;
+ _logger = logger;
+ DualMode = isDualMode;
+ }
+
+ public IpEndPointInfo LocalEndPoint
+ {
+ get
+ {
+ return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
+ }
+ }
+
+ public IpEndPointInfo RemoteEndPoint
+ {
+ get
+ {
+ return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
+ }
+ }
+
+ public void Connect(IpEndPointInfo endPoint)
+ {
+ var nativeEndpoint = NetworkManager.ToIPEndPoint(endPoint);
+
+ Socket.Connect(nativeEndpoint);
+ }
+
+ public void Close()
+ {
+#if NET46
+ Socket.Close();
+#else
+ Socket.Dispose();
+#endif
+ }
+
+ public void Shutdown(bool both)
+ {
+ if (both)
+ {
+ Socket.Shutdown(SocketShutdown.Both);
+ }
+ else
+ {
+ // Change interface if ever needed
+ throw new NotImplementedException();
+ }
+ }
+
+ public void Listen(int backlog)
+ {
+ Socket.Listen(backlog);
+ }
+
+ public void Bind(IpEndPointInfo endpoint)
+ {
+ var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint);
+
+ Socket.Bind(nativeEndpoint);
+ }
+
+ public void Dispose()
+ {
+ Socket.Dispose();
+ GC.SuppressFinalize(this);
+ }
+ }
+}
diff --git a/Emby.Server.Implementations/Net/SocketFactory.cs b/Emby.Server.Implementations/Net/SocketFactory.cs
new file mode 100644
index 000000000..f78fbdfd7
--- /dev/null
+++ b/Emby.Server.Implementations/Net/SocketFactory.cs
@@ -0,0 +1,303 @@
+using System;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using Emby.Server.Implementations.Networking;
+using MediaBrowser.Model.Logging;
+using MediaBrowser.Model.Net;
+
+namespace Emby.Server.Implementations.Net
+{
+ public class SocketFactory : ISocketFactory
+ {
+ // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
+ // Be careful to check any changes compile and work for all platform projects it is shared in.
+
+ // Not entirely happy with this. Would have liked to have done something more generic/reusable,
+ // but that wasn't really the point so kept to YAGNI principal for now, even if the
+ // interfaces are a bit ugly, specific and make assumptions.
+
+ private readonly ILogger _logger;
+
+ public SocketFactory(ILogger logger)
+ {
+ if (logger == null)
+ {
+ throw new ArgumentNullException("logger");
+ }
+
+ _logger = logger;
+ }
+
+ public IAcceptSocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
+ {
+ try
+ {
+ var addressFamily = family == IpAddressFamily.InterNetwork
+ ? AddressFamily.InterNetwork
+ : AddressFamily.InterNetworkV6;
+
+ var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
+
+ if (dualMode)
+ {
+ socket.DualMode = true;
+ }
+
+ return new NetAcceptSocket(socket, _logger, dualMode);
+ }
+ catch (SocketException ex)
+ {
+ throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
+ }
+ catch (ArgumentException ex)
+ {
+ if (dualMode)
+ {
+ // Mono for BSD incorrectly throws ArgumentException instead of SocketException
+ throw new SocketCreateException("AddressFamilyNotSupported", ex);
+ }
+ else
+ {
+ throw;
+ }
+ }
+ }
+
+ public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
+ {
+ if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort");
+
+ var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork
+ ? AddressFamily.InterNetwork
+ : AddressFamily.InterNetworkV6;
+
+ var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
+
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ }
+ catch (SocketException)
+ {
+ // This is not supported on all operating systems (qnap)
+ }
+
+ try
+ {
+ return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP acceptSocket and binds it to the specified local port.
+ /// </summary>
+ /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>
+ public ISocket CreateUdpSocket(int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ return new UdpSocket(retVal, localPort, IPAddress.Any);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ public ISocket CreateUdpBroadcastSocket(int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
+
+ return new UdpSocket(retVal, localPort, IPAddress.Any);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
+ /// </summary>
+ /// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
+ public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
+
+ var localIp = NetworkManager.ToIPAddress(localIpAddress);
+
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
+ return new UdpSocket(retVal, localPort, localIp);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
+ /// </summary>
+ /// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
+ /// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
+ /// <param name="localPort">The number of the local port to bind to.</param>
+ /// <returns></returns>
+ public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
+ {
+ if (ipAddress == null) throw new ArgumentNullException("ipAddress");
+ if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
+ if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+
+ try
+ {
+ // not supported on all platforms. throws on ubuntu with .net core 2.0
+ retVal.ExclusiveAddressUse = false;
+ }
+ catch (SocketException)
+ {
+
+ }
+
+ try
+ {
+ //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
+
+ var localIp = IPAddress.Any;
+
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
+ retVal.MulticastLoopback = true;
+
+ return new UdpSocket(retVal, localPort, localIp);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ public Stream CreateNetworkStream(ISocket socket, bool ownsSocket)
+ {
+ var netSocket = (UdpSocket)socket;
+
+ return new SocketStream(netSocket.Socket, ownsSocket);
+ }
+ }
+
+ public class SocketStream : Stream
+ {
+ private readonly Socket _socket;
+
+ public SocketStream(Socket socket, bool ownsSocket)
+ {
+ _socket = socket;
+ }
+
+ public override void Flush()
+ {
+ }
+
+ public override bool CanRead
+ {
+ get { return true; }
+ }
+ public override bool CanSeek
+ {
+ get { return false; }
+ }
+ public override bool CanWrite
+ {
+ get { return true; }
+ }
+ public override long Length
+ {
+ get { throw new NotImplementedException(); }
+ }
+ public override long Position
+ {
+ get { throw new NotImplementedException(); }
+ set { throw new NotImplementedException(); }
+ }
+
+ public override void Write(byte[] buffer, int offset, int count)
+ {
+ _socket.Send(buffer, offset, count, SocketFlags.None);
+ }
+
+ public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
+ {
+ return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);
+ }
+
+ public override void EndWrite(IAsyncResult asyncResult)
+ {
+ _socket.EndSend(asyncResult);
+ }
+
+ public override void SetLength(long value)
+ {
+ throw new NotImplementedException();
+ }
+
+ public override long Seek(long offset, SeekOrigin origin)
+ {
+ throw new NotImplementedException();
+ }
+
+ public override int Read(byte[] buffer, int offset, int count)
+ {
+ return _socket.Receive(buffer, offset, count, SocketFlags.None);
+ }
+
+ public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
+ {
+ return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state);
+ }
+
+ public override int EndRead(IAsyncResult asyncResult)
+ {
+ return _socket.EndReceive(asyncResult);
+ }
+ }
+
+}
diff --git a/Emby.Server.Implementations/Net/UdpSocket.cs b/Emby.Server.Implementations/Net/UdpSocket.cs
new file mode 100644
index 000000000..58e4d6f89
--- /dev/null
+++ b/Emby.Server.Implementations/Net/UdpSocket.cs
@@ -0,0 +1,255 @@
+using System;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading;
+using System.Threading.Tasks;
+using Emby.Server.Implementations.Networking;
+using MediaBrowser.Model.Net;
+
+namespace Emby.Server.Implementations.Net
+{
+ // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
+ // Be careful to check any changes compile and work for all platform projects it is shared in.
+
+ public sealed class UdpSocket : DisposableManagedObjectBase, ISocket
+ {
+ private Socket _Socket;
+ private int _LocalPort;
+
+ public Socket Socket
+ {
+ get { return _Socket; }
+ }
+
+ private readonly SocketAsyncEventArgs _receiveSocketAsyncEventArgs = new SocketAsyncEventArgs()
+ {
+ SocketFlags = SocketFlags.None
+ };
+
+ private readonly SocketAsyncEventArgs _sendSocketAsyncEventArgs = new SocketAsyncEventArgs()
+ {
+ SocketFlags = SocketFlags.None
+ };
+
+ private TaskCompletionSource<SocketReceiveResult> _currentReceiveTaskCompletionSource;
+ private TaskCompletionSource<int> _currentSendTaskCompletionSource;
+
+ public UdpSocket(Socket socket, int localPort, IPAddress ip)
+ {
+ if (socket == null) throw new ArgumentNullException("socket");
+
+ _Socket = socket;
+ _LocalPort = localPort;
+ LocalIPAddress = NetworkManager.ToIpAddressInfo(ip);
+
+ _Socket.Bind(new IPEndPoint(ip, _LocalPort));
+
+ InitReceiveSocketAsyncEventArgs();
+ }
+
+ private void InitReceiveSocketAsyncEventArgs()
+ {
+ var receiveBuffer = new byte[8192];
+ _receiveSocketAsyncEventArgs.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
+ _receiveSocketAsyncEventArgs.Completed += _receiveSocketAsyncEventArgs_Completed;
+
+ var sendBuffer = new byte[8192];
+ _sendSocketAsyncEventArgs.SetBuffer(sendBuffer, 0, sendBuffer.Length);
+ _sendSocketAsyncEventArgs.Completed += _sendSocketAsyncEventArgs_Completed;
+ }
+
+ private void _receiveSocketAsyncEventArgs_Completed(object sender, SocketAsyncEventArgs e)
+ {
+ var tcs = _currentReceiveTaskCompletionSource;
+ if (tcs != null)
+ {
+ _currentReceiveTaskCompletionSource = null;
+
+ if (e.SocketError == SocketError.Success)
+ {
+ tcs.TrySetResult(new SocketReceiveResult
+ {
+ Buffer = e.Buffer,
+ ReceivedBytes = e.BytesTransferred,
+ RemoteEndPoint = ToIpEndPointInfo(e.RemoteEndPoint as IPEndPoint),
+ LocalIPAddress = LocalIPAddress
+ });
+ }
+ else
+ {
+ tcs.TrySetException(new Exception("SocketError: " + e.SocketError));
+ }
+ }
+ }
+
+ private void _sendSocketAsyncEventArgs_Completed(object sender, SocketAsyncEventArgs e)
+ {
+ var tcs = _currentSendTaskCompletionSource;
+ if (tcs != null)
+ {
+ _currentSendTaskCompletionSource = null;
+
+ if (e.SocketError == SocketError.Success)
+ {
+ tcs.TrySetResult(e.BytesTransferred);
+ }
+ else
+ {
+ tcs.TrySetException(new Exception("SocketError: " + e.SocketError));
+ }
+ }
+ }
+
+ public UdpSocket(Socket socket, IpEndPointInfo endPoint)
+ {
+ if (socket == null) throw new ArgumentNullException("socket");
+
+ _Socket = socket;
+ _Socket.Connect(NetworkManager.ToIPEndPoint(endPoint));
+
+ InitReceiveSocketAsyncEventArgs();
+ }
+
+ public IpAddressInfo LocalIPAddress
+ {
+ get;
+ private set;
+ }
+
+ public IAsyncResult BeginReceive(byte[] buffer, int offset, int count, AsyncCallback callback)
+ {
+ EndPoint receivedFromEndPoint = new IPEndPoint(IPAddress.Any, 0);
+
+ return _Socket.BeginReceiveFrom(buffer, offset, count, SocketFlags.None, ref receivedFromEndPoint, callback, buffer);
+ }
+
+ public int Receive(byte[] buffer, int offset, int count)
+ {
+ return _Socket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
+ }
+
+ public SocketReceiveResult EndReceive(IAsyncResult result)
+ {
+ IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
+ EndPoint remoteEndPoint = (EndPoint)sender;
+
+ var receivedBytes = _Socket.EndReceiveFrom(result, ref remoteEndPoint);
+
+ var buffer = (byte[]) result.AsyncState;
+
+ return new SocketReceiveResult
+ {
+ ReceivedBytes = receivedBytes,
+ RemoteEndPoint = ToIpEndPointInfo((IPEndPoint)remoteEndPoint),
+ Buffer = buffer,
+ LocalIPAddress = LocalIPAddress
+ };
+ }
+
+ public Task<SocketReceiveResult> ReceiveAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
+ {
+ var taskCompletion = new TaskCompletionSource<SocketReceiveResult>();
+
+ Action<IAsyncResult> callback = callbackResult =>
+ {
+ try
+ {
+ taskCompletion.TrySetResult(EndReceive(callbackResult));
+ }
+ catch (Exception ex)
+ {
+ taskCompletion.TrySetException(ex);
+ }
+ };
+
+ var result = BeginReceive(buffer, offset, count, new AsyncCallback(callback));
+
+ if (result.CompletedSynchronously)
+ {
+ callback(result);
+ }
+
+ cancellationToken.Register(() => taskCompletion.TrySetCanceled());
+
+ return taskCompletion.Task;
+ }
+
+ public Task<SocketReceiveResult> ReceiveAsync(CancellationToken cancellationToken)
+ {
+ var buffer = new byte[8192];
+
+ return ReceiveAsync(buffer, 0, buffer.Length, cancellationToken);
+ }
+
+ public Task SendToAsync(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, CancellationToken cancellationToken)
+ {
+ var taskCompletion = new TaskCompletionSource<int>();
+
+ Action<IAsyncResult> callback = callbackResult =>
+ {
+ try
+ {
+ taskCompletion.TrySetResult(EndSendTo(callbackResult));
+ }
+ catch (Exception ex)
+ {
+ taskCompletion.TrySetException(ex);
+ }
+ };
+
+ var result = BeginSendTo(buffer, offset, size, endPoint, new AsyncCallback(callback), null);
+
+ if (result.CompletedSynchronously)
+ {
+ callback(result);
+ }
+
+ cancellationToken.Register(() => taskCompletion.TrySetCanceled());
+
+ return taskCompletion.Task;
+ }
+
+ public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, AsyncCallback callback, object state)
+ {
+ var ipEndPoint = NetworkManager.ToIPEndPoint(endPoint);
+
+ return _Socket.BeginSendTo(buffer, offset, size, SocketFlags.None, ipEndPoint, callback, state);
+ }
+
+ public int EndSendTo(IAsyncResult result)
+ {
+ return _Socket.EndSendTo(result);
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ var socket = _Socket;
+ if (socket != null)
+ socket.Dispose();
+
+ var tcs = _currentReceiveTaskCompletionSource;
+ if (tcs != null)
+ {
+ tcs.TrySetCanceled();
+ }
+ var sendTcs = _currentSendTaskCompletionSource;
+ if (sendTcs != null)
+ {
+ sendTcs.TrySetCanceled();
+ }
+ }
+ }
+
+ private static IpEndPointInfo ToIpEndPointInfo(IPEndPoint endpoint)
+ {
+ if (endpoint == null)
+ {
+ return null;
+ }
+
+ return NetworkManager.ToIpEndPointInfo(endpoint);
+ }
+ }
+}