diff options
Diffstat (limited to 'Emby.Server.Implementations/Net')
| -rw-r--r-- | Emby.Server.Implementations/Net/DisposableManagedObjectBase.cs | 71 | ||||
| -rw-r--r-- | Emby.Server.Implementations/Net/NetAcceptSocket.cs | 98 | ||||
| -rw-r--r-- | Emby.Server.Implementations/Net/SocketFactory.cs | 303 | ||||
| -rw-r--r-- | Emby.Server.Implementations/Net/UdpSocket.cs | 255 |
4 files changed, 727 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/Net/DisposableManagedObjectBase.cs b/Emby.Server.Implementations/Net/DisposableManagedObjectBase.cs new file mode 100644 index 000000000..b18335da7 --- /dev/null +++ b/Emby.Server.Implementations/Net/DisposableManagedObjectBase.cs @@ -0,0 +1,71 @@ +using System; + +namespace Emby.Server.Implementations.Net +{ + /// <summary> + /// Correclty implements the <see cref="IDisposable"/> interface and pattern for an object containing only managed resources, and adds a few common niceities not on the interface such as an <see cref="IsDisposed"/> property. + /// </summary> + public abstract class DisposableManagedObjectBase : IDisposable + { + + #region Public Methods + + /// <summary> + /// Override this method and dispose any objects you own the lifetime of if disposing is true; + /// </summary> + /// <param name="disposing">True if managed objects should be disposed, if false, only unmanaged resources should be released.</param> + protected abstract void Dispose(bool disposing); + + /// <summary> + /// Throws and <see cref="System.ObjectDisposedException"/> if the <see cref="IsDisposed"/> property is true. + /// </summary> + /// <seealso cref="IsDisposed"/> + /// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="IsDisposed"/> property is true.</exception> + /// <seealso cref="Dispose()"/> + protected virtual void ThrowIfDisposed() + { + if (this.IsDisposed) throw new ObjectDisposedException(this.GetType().FullName); + } + + #endregion + + #region Public Properties + + /// <summary> + /// Sets or returns a boolean indicating whether or not this instance has been disposed. + /// </summary> + /// <seealso cref="Dispose()"/> + public bool IsDisposed + { + get; + private set; + } + + #endregion + + #region IDisposable Members + + /// <summary> + /// Disposes this object instance and all internally managed resources. + /// </summary> + /// <remarks> + /// <para>Sets the <see cref="IsDisposed"/> property to true. Does not explicitly throw an exception if called multiple times, but makes no promises about behaviour of derived classes.</para> + /// </remarks> + /// <seealso cref="IsDisposed"/> + public void Dispose() + { + try + { + IsDisposed = true; + + Dispose(true); + } + finally + { + GC.SuppressFinalize(this); + } + } + + #endregion + } +} diff --git a/Emby.Server.Implementations/Net/NetAcceptSocket.cs b/Emby.Server.Implementations/Net/NetAcceptSocket.cs new file mode 100644 index 000000000..d80341a07 --- /dev/null +++ b/Emby.Server.Implementations/Net/NetAcceptSocket.cs @@ -0,0 +1,98 @@ +using System; +using System.Net; +using System.Net.Sockets; +using System.Threading; +using System.Threading.Tasks; +using Emby.Server.Implementations.Networking; +using MediaBrowser.Model.Logging; +using MediaBrowser.Model.Net; + +namespace Emby.Server.Implementations.Net +{ + public class NetAcceptSocket : IAcceptSocket + { + public Socket Socket { get; private set; } + private readonly ILogger _logger; + + public bool DualMode { get; private set; } + + public NetAcceptSocket(Socket socket, ILogger logger, bool isDualMode) + { + if (socket == null) + { + throw new ArgumentNullException("socket"); + } + if (logger == null) + { + throw new ArgumentNullException("logger"); + } + + Socket = socket; + _logger = logger; + DualMode = isDualMode; + } + + public IpEndPointInfo LocalEndPoint + { + get + { + return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint); + } + } + + public IpEndPointInfo RemoteEndPoint + { + get + { + return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint); + } + } + + public void Connect(IpEndPointInfo endPoint) + { + var nativeEndpoint = NetworkManager.ToIPEndPoint(endPoint); + + Socket.Connect(nativeEndpoint); + } + + public void Close() + { +#if NET46 + Socket.Close(); +#else + Socket.Dispose(); +#endif + } + + public void Shutdown(bool both) + { + if (both) + { + Socket.Shutdown(SocketShutdown.Both); + } + else + { + // Change interface if ever needed + throw new NotImplementedException(); + } + } + + public void Listen(int backlog) + { + Socket.Listen(backlog); + } + + public void Bind(IpEndPointInfo endpoint) + { + var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint); + + Socket.Bind(nativeEndpoint); + } + + public void Dispose() + { + Socket.Dispose(); + GC.SuppressFinalize(this); + } + } +} diff --git a/Emby.Server.Implementations/Net/SocketFactory.cs b/Emby.Server.Implementations/Net/SocketFactory.cs new file mode 100644 index 000000000..f78fbdfd7 --- /dev/null +++ b/Emby.Server.Implementations/Net/SocketFactory.cs @@ -0,0 +1,303 @@ +using System; +using System.IO; +using System.Net; +using System.Net.Sockets; +using Emby.Server.Implementations.Networking; +using MediaBrowser.Model.Logging; +using MediaBrowser.Model.Net; + +namespace Emby.Server.Implementations.Net +{ + public class SocketFactory : ISocketFactory + { + // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS + // Be careful to check any changes compile and work for all platform projects it is shared in. + + // Not entirely happy with this. Would have liked to have done something more generic/reusable, + // but that wasn't really the point so kept to YAGNI principal for now, even if the + // interfaces are a bit ugly, specific and make assumptions. + + private readonly ILogger _logger; + + public SocketFactory(ILogger logger) + { + if (logger == null) + { + throw new ArgumentNullException("logger"); + } + + _logger = logger; + } + + public IAcceptSocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode) + { + try + { + var addressFamily = family == IpAddressFamily.InterNetwork + ? AddressFamily.InterNetwork + : AddressFamily.InterNetworkV6; + + var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp); + + if (dualMode) + { + socket.DualMode = true; + } + + return new NetAcceptSocket(socket, _logger, dualMode); + } + catch (SocketException ex) + { + throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex); + } + catch (ArgumentException ex) + { + if (dualMode) + { + // Mono for BSD incorrectly throws ArgumentException instead of SocketException + throw new SocketCreateException("AddressFamilyNotSupported", ex); + } + else + { + throw; + } + } + } + + public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort) + { + if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort"); + + var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork + ? AddressFamily.InterNetwork + : AddressFamily.InterNetworkV6; + + var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp); + + try + { + retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + } + catch (SocketException) + { + // This is not supported on all operating systems (qnap) + } + + try + { + return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort)); + } + catch + { + if (retVal != null) + retVal.Dispose(); + + throw; + } + } + + /// <summary> + /// Creates a new UDP acceptSocket and binds it to the specified local port. + /// </summary> + /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param> + public ISocket CreateUdpSocket(int localPort) + { + if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort"); + + var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); + try + { + retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + return new UdpSocket(retVal, localPort, IPAddress.Any); + } + catch + { + if (retVal != null) + retVal.Dispose(); + + throw; + } + } + + public ISocket CreateUdpBroadcastSocket(int localPort) + { + if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort"); + + var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); + try + { + retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1); + + return new UdpSocket(retVal, localPort, IPAddress.Any); + } + catch + { + if (retVal != null) + retVal.Dispose(); + + throw; + } + } + + /// <summary> + /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port. + /// </summary> + /// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns> + public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort) + { + if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort"); + + var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); + try + { + retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4); + + var localIp = NetworkManager.ToIPAddress(localIpAddress); + + retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp)); + return new UdpSocket(retVal, localPort, localIp); + } + catch + { + if (retVal != null) + retVal.Dispose(); + + throw; + } + } + + /// <summary> + /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port. + /// </summary> + /// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param> + /// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param> + /// <param name="localPort">The number of the local port to bind to.</param> + /// <returns></returns> + public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort) + { + if (ipAddress == null) throw new ArgumentNullException("ipAddress"); + if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress"); + if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive"); + if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort"); + + var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); + + try + { + // not supported on all platforms. throws on ubuntu with .net core 2.0 + retVal.ExclusiveAddressUse = false; + } + catch (SocketException) + { + + } + + try + { + //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true); + retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive); + + var localIp = IPAddress.Any; + + retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp)); + retVal.MulticastLoopback = true; + + return new UdpSocket(retVal, localPort, localIp); + } + catch + { + if (retVal != null) + retVal.Dispose(); + + throw; + } + } + + public Stream CreateNetworkStream(ISocket socket, bool ownsSocket) + { + var netSocket = (UdpSocket)socket; + + return new SocketStream(netSocket.Socket, ownsSocket); + } + } + + public class SocketStream : Stream + { + private readonly Socket _socket; + + public SocketStream(Socket socket, bool ownsSocket) + { + _socket = socket; + } + + public override void Flush() + { + } + + public override bool CanRead + { + get { return true; } + } + public override bool CanSeek + { + get { return false; } + } + public override bool CanWrite + { + get { return true; } + } + public override long Length + { + get { throw new NotImplementedException(); } + } + public override long Position + { + get { throw new NotImplementedException(); } + set { throw new NotImplementedException(); } + } + + public override void Write(byte[] buffer, int offset, int count) + { + _socket.Send(buffer, offset, count, SocketFlags.None); + } + + public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state) + { + return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state); + } + + public override void EndWrite(IAsyncResult asyncResult) + { + _socket.EndSend(asyncResult); + } + + public override void SetLength(long value) + { + throw new NotImplementedException(); + } + + public override long Seek(long offset, SeekOrigin origin) + { + throw new NotImplementedException(); + } + + public override int Read(byte[] buffer, int offset, int count) + { + return _socket.Receive(buffer, offset, count, SocketFlags.None); + } + + public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state) + { + return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state); + } + + public override int EndRead(IAsyncResult asyncResult) + { + return _socket.EndReceive(asyncResult); + } + } + +} diff --git a/Emby.Server.Implementations/Net/UdpSocket.cs b/Emby.Server.Implementations/Net/UdpSocket.cs new file mode 100644 index 000000000..58e4d6f89 --- /dev/null +++ b/Emby.Server.Implementations/Net/UdpSocket.cs @@ -0,0 +1,255 @@ +using System; +using System.Net; +using System.Net.Sockets; +using System.Threading; +using System.Threading.Tasks; +using Emby.Server.Implementations.Networking; +using MediaBrowser.Model.Net; + +namespace Emby.Server.Implementations.Net +{ + // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS + // Be careful to check any changes compile and work for all platform projects it is shared in. + + public sealed class UdpSocket : DisposableManagedObjectBase, ISocket + { + private Socket _Socket; + private int _LocalPort; + + public Socket Socket + { + get { return _Socket; } + } + + private readonly SocketAsyncEventArgs _receiveSocketAsyncEventArgs = new SocketAsyncEventArgs() + { + SocketFlags = SocketFlags.None + }; + + private readonly SocketAsyncEventArgs _sendSocketAsyncEventArgs = new SocketAsyncEventArgs() + { + SocketFlags = SocketFlags.None + }; + + private TaskCompletionSource<SocketReceiveResult> _currentReceiveTaskCompletionSource; + private TaskCompletionSource<int> _currentSendTaskCompletionSource; + + public UdpSocket(Socket socket, int localPort, IPAddress ip) + { + if (socket == null) throw new ArgumentNullException("socket"); + + _Socket = socket; + _LocalPort = localPort; + LocalIPAddress = NetworkManager.ToIpAddressInfo(ip); + + _Socket.Bind(new IPEndPoint(ip, _LocalPort)); + + InitReceiveSocketAsyncEventArgs(); + } + + private void InitReceiveSocketAsyncEventArgs() + { + var receiveBuffer = new byte[8192]; + _receiveSocketAsyncEventArgs.SetBuffer(receiveBuffer, 0, receiveBuffer.Length); + _receiveSocketAsyncEventArgs.Completed += _receiveSocketAsyncEventArgs_Completed; + + var sendBuffer = new byte[8192]; + _sendSocketAsyncEventArgs.SetBuffer(sendBuffer, 0, sendBuffer.Length); + _sendSocketAsyncEventArgs.Completed += _sendSocketAsyncEventArgs_Completed; + } + + private void _receiveSocketAsyncEventArgs_Completed(object sender, SocketAsyncEventArgs e) + { + var tcs = _currentReceiveTaskCompletionSource; + if (tcs != null) + { + _currentReceiveTaskCompletionSource = null; + + if (e.SocketError == SocketError.Success) + { + tcs.TrySetResult(new SocketReceiveResult + { + Buffer = e.Buffer, + ReceivedBytes = e.BytesTransferred, + RemoteEndPoint = ToIpEndPointInfo(e.RemoteEndPoint as IPEndPoint), + LocalIPAddress = LocalIPAddress + }); + } + else + { + tcs.TrySetException(new Exception("SocketError: " + e.SocketError)); + } + } + } + + private void _sendSocketAsyncEventArgs_Completed(object sender, SocketAsyncEventArgs e) + { + var tcs = _currentSendTaskCompletionSource; + if (tcs != null) + { + _currentSendTaskCompletionSource = null; + + if (e.SocketError == SocketError.Success) + { + tcs.TrySetResult(e.BytesTransferred); + } + else + { + tcs.TrySetException(new Exception("SocketError: " + e.SocketError)); + } + } + } + + public UdpSocket(Socket socket, IpEndPointInfo endPoint) + { + if (socket == null) throw new ArgumentNullException("socket"); + + _Socket = socket; + _Socket.Connect(NetworkManager.ToIPEndPoint(endPoint)); + + InitReceiveSocketAsyncEventArgs(); + } + + public IpAddressInfo LocalIPAddress + { + get; + private set; + } + + public IAsyncResult BeginReceive(byte[] buffer, int offset, int count, AsyncCallback callback) + { + EndPoint receivedFromEndPoint = new IPEndPoint(IPAddress.Any, 0); + + return _Socket.BeginReceiveFrom(buffer, offset, count, SocketFlags.None, ref receivedFromEndPoint, callback, buffer); + } + + public int Receive(byte[] buffer, int offset, int count) + { + return _Socket.Receive(buffer, 0, buffer.Length, SocketFlags.None); + } + + public SocketReceiveResult EndReceive(IAsyncResult result) + { + IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0); + EndPoint remoteEndPoint = (EndPoint)sender; + + var receivedBytes = _Socket.EndReceiveFrom(result, ref remoteEndPoint); + + var buffer = (byte[]) result.AsyncState; + + return new SocketReceiveResult + { + ReceivedBytes = receivedBytes, + RemoteEndPoint = ToIpEndPointInfo((IPEndPoint)remoteEndPoint), + Buffer = buffer, + LocalIPAddress = LocalIPAddress + }; + } + + public Task<SocketReceiveResult> ReceiveAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken) + { + var taskCompletion = new TaskCompletionSource<SocketReceiveResult>(); + + Action<IAsyncResult> callback = callbackResult => + { + try + { + taskCompletion.TrySetResult(EndReceive(callbackResult)); + } + catch (Exception ex) + { + taskCompletion.TrySetException(ex); + } + }; + + var result = BeginReceive(buffer, offset, count, new AsyncCallback(callback)); + + if (result.CompletedSynchronously) + { + callback(result); + } + + cancellationToken.Register(() => taskCompletion.TrySetCanceled()); + + return taskCompletion.Task; + } + + public Task<SocketReceiveResult> ReceiveAsync(CancellationToken cancellationToken) + { + var buffer = new byte[8192]; + + return ReceiveAsync(buffer, 0, buffer.Length, cancellationToken); + } + + public Task SendToAsync(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, CancellationToken cancellationToken) + { + var taskCompletion = new TaskCompletionSource<int>(); + + Action<IAsyncResult> callback = callbackResult => + { + try + { + taskCompletion.TrySetResult(EndSendTo(callbackResult)); + } + catch (Exception ex) + { + taskCompletion.TrySetException(ex); + } + }; + + var result = BeginSendTo(buffer, offset, size, endPoint, new AsyncCallback(callback), null); + + if (result.CompletedSynchronously) + { + callback(result); + } + + cancellationToken.Register(() => taskCompletion.TrySetCanceled()); + + return taskCompletion.Task; + } + + public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, IpEndPointInfo endPoint, AsyncCallback callback, object state) + { + var ipEndPoint = NetworkManager.ToIPEndPoint(endPoint); + + return _Socket.BeginSendTo(buffer, offset, size, SocketFlags.None, ipEndPoint, callback, state); + } + + public int EndSendTo(IAsyncResult result) + { + return _Socket.EndSendTo(result); + } + + protected override void Dispose(bool disposing) + { + if (disposing) + { + var socket = _Socket; + if (socket != null) + socket.Dispose(); + + var tcs = _currentReceiveTaskCompletionSource; + if (tcs != null) + { + tcs.TrySetCanceled(); + } + var sendTcs = _currentSendTaskCompletionSource; + if (sendTcs != null) + { + sendTcs.TrySetCanceled(); + } + } + } + + private static IpEndPointInfo ToIpEndPointInfo(IPEndPoint endpoint) + { + if (endpoint == null) + { + return null; + } + + return NetworkManager.ToIpEndPointInfo(endpoint); + } + } +} |
