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-rw-r--r--Emby.Server.Implementations/Net/SocketFactory.cs303
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diff --git a/Emby.Server.Implementations/Net/SocketFactory.cs b/Emby.Server.Implementations/Net/SocketFactory.cs
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+++ b/Emby.Server.Implementations/Net/SocketFactory.cs
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+using System;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using Emby.Server.Implementations.Networking;
+using MediaBrowser.Model.Logging;
+using MediaBrowser.Model.Net;
+
+namespace Emby.Server.Implementations.Net
+{
+ public class SocketFactory : ISocketFactory
+ {
+ // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
+ // Be careful to check any changes compile and work for all platform projects it is shared in.
+
+ // Not entirely happy with this. Would have liked to have done something more generic/reusable,
+ // but that wasn't really the point so kept to YAGNI principal for now, even if the
+ // interfaces are a bit ugly, specific and make assumptions.
+
+ private readonly ILogger _logger;
+
+ public SocketFactory(ILogger logger)
+ {
+ if (logger == null)
+ {
+ throw new ArgumentNullException("logger");
+ }
+
+ _logger = logger;
+ }
+
+ public IAcceptSocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
+ {
+ try
+ {
+ var addressFamily = family == IpAddressFamily.InterNetwork
+ ? AddressFamily.InterNetwork
+ : AddressFamily.InterNetworkV6;
+
+ var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
+
+ if (dualMode)
+ {
+ socket.DualMode = true;
+ }
+
+ return new NetAcceptSocket(socket, _logger, dualMode);
+ }
+ catch (SocketException ex)
+ {
+ throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
+ }
+ catch (ArgumentException ex)
+ {
+ if (dualMode)
+ {
+ // Mono for BSD incorrectly throws ArgumentException instead of SocketException
+ throw new SocketCreateException("AddressFamilyNotSupported", ex);
+ }
+ else
+ {
+ throw;
+ }
+ }
+ }
+
+ public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
+ {
+ if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort");
+
+ var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork
+ ? AddressFamily.InterNetwork
+ : AddressFamily.InterNetworkV6;
+
+ var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
+
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ }
+ catch (SocketException)
+ {
+ // This is not supported on all operating systems (qnap)
+ }
+
+ try
+ {
+ return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP acceptSocket and binds it to the specified local port.
+ /// </summary>
+ /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>
+ public ISocket CreateUdpSocket(int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ return new UdpSocket(retVal, localPort, IPAddress.Any);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ public ISocket CreateUdpBroadcastSocket(int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
+
+ return new UdpSocket(retVal, localPort, IPAddress.Any);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
+ /// </summary>
+ /// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
+ public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
+
+ var localIp = NetworkManager.ToIPAddress(localIpAddress);
+
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
+ return new UdpSocket(retVal, localPort, localIp);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
+ /// </summary>
+ /// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
+ /// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
+ /// <param name="localPort">The number of the local port to bind to.</param>
+ /// <returns></returns>
+ public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
+ {
+ if (ipAddress == null) throw new ArgumentNullException("ipAddress");
+ if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
+ if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+
+ try
+ {
+ // not supported on all platforms. throws on ubuntu with .net core 2.0
+ retVal.ExclusiveAddressUse = false;
+ }
+ catch (SocketException)
+ {
+
+ }
+
+ try
+ {
+ //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
+
+ var localIp = IPAddress.Any;
+
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
+ retVal.MulticastLoopback = true;
+
+ return new UdpSocket(retVal, localPort, localIp);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ public Stream CreateNetworkStream(ISocket socket, bool ownsSocket)
+ {
+ var netSocket = (UdpSocket)socket;
+
+ return new SocketStream(netSocket.Socket, ownsSocket);
+ }
+ }
+
+ public class SocketStream : Stream
+ {
+ private readonly Socket _socket;
+
+ public SocketStream(Socket socket, bool ownsSocket)
+ {
+ _socket = socket;
+ }
+
+ public override void Flush()
+ {
+ }
+
+ public override bool CanRead
+ {
+ get { return true; }
+ }
+ public override bool CanSeek
+ {
+ get { return false; }
+ }
+ public override bool CanWrite
+ {
+ get { return true; }
+ }
+ public override long Length
+ {
+ get { throw new NotImplementedException(); }
+ }
+ public override long Position
+ {
+ get { throw new NotImplementedException(); }
+ set { throw new NotImplementedException(); }
+ }
+
+ public override void Write(byte[] buffer, int offset, int count)
+ {
+ _socket.Send(buffer, offset, count, SocketFlags.None);
+ }
+
+ public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
+ {
+ return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);
+ }
+
+ public override void EndWrite(IAsyncResult asyncResult)
+ {
+ _socket.EndSend(asyncResult);
+ }
+
+ public override void SetLength(long value)
+ {
+ throw new NotImplementedException();
+ }
+
+ public override long Seek(long offset, SeekOrigin origin)
+ {
+ throw new NotImplementedException();
+ }
+
+ public override int Read(byte[] buffer, int offset, int count)
+ {
+ return _socket.Receive(buffer, offset, count, SocketFlags.None);
+ }
+
+ public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
+ {
+ return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state);
+ }
+
+ public override int EndRead(IAsyncResult asyncResult)
+ {
+ return _socket.EndReceive(asyncResult);
+ }
+ }
+
+}