diff options
Diffstat (limited to 'Emby.Server.Implementations/Dto/DtoService.cs')
| -rw-r--r-- | Emby.Server.Implementations/Dto/DtoService.cs | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/Emby.Server.Implementations/Dto/DtoService.cs b/Emby.Server.Implementations/Dto/DtoService.cs index d0a7de11d..a3529fdb4 100644 --- a/Emby.Server.Implementations/Dto/DtoService.cs +++ b/Emby.Server.Implementations/Dto/DtoService.cs @@ -374,10 +374,6 @@ namespace Emby.Server.Implementations.Dto dto.MusicVideoCount = taggedItems.Count(i => i is MusicVideo); dto.SongCount = taggedItems.Count(i => i is Audio); } - else if (item is GameGenre) - { - dto.GameCount = taggedItems.Count(i => i is Game); - } else { // This populates them all and covers Genre, Person, Studio, Year @@ -385,7 +381,6 @@ namespace Emby.Server.Implementations.Dto dto.ArtistCount = taggedItems.Count(i => i is MusicArtist); dto.AlbumCount = taggedItems.Count(i => i is MusicAlbum); dto.EpisodeCount = taggedItems.Count(i => i is Episode); - dto.GameCount = taggedItems.Count(i => i is Game); dto.MovieCount = taggedItems.Count(i => i is Movie); dto.TrailerCount = taggedItems.Count(i => i is Trailer); dto.MusicVideoCount = taggedItems.Count(i => i is MusicVideo); @@ -532,17 +527,6 @@ namespace Emby.Server.Implementations.Dto dto.Album = item.Album; } - private static void SetGameProperties(BaseItemDto dto, Game item) - { - dto.GameSystem = item.GameSystem; - dto.MultiPartGameFiles = item.MultiPartGameFiles; - } - - private static void SetGameSystemProperties(BaseItemDto dto, GameSystem item) - { - dto.GameSystem = item.GameSystemName; - } - private string[] GetImageTags(BaseItem item, List<ItemImageInfo> images) { return images @@ -698,11 +682,6 @@ namespace Emby.Server.Implementations.Dto return _libraryManager.GetMusicGenreId(name); } - if (owner is Game || owner is GameSystem) - { - return _libraryManager.GetGameGenreId(name); - } - return _libraryManager.GetGenreId(name); } @@ -1206,20 +1185,6 @@ namespace Emby.Server.Implementations.Dto } } - var game = item as Game; - - if (game != null) - { - SetGameProperties(dto, game); - } - - var gameSystem = item as GameSystem; - - if (gameSystem != null) - { - SetGameSystemProperties(dto, gameSystem); - } - var musicVideo = item as MusicVideo; if (musicVideo != null) { |
