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-rw-r--r--Emby.Drawing/ImageProcessor.cs19
1 files changed, 18 insertions, 1 deletions
diff --git a/Emby.Drawing/ImageProcessor.cs b/Emby.Drawing/ImageProcessor.cs
index 35da6f635..89bb3068b 100644
--- a/Emby.Drawing/ImageProcessor.cs
+++ b/Emby.Drawing/ImageProcessor.cs
@@ -315,7 +315,24 @@ namespace Emby.Drawing
/// <inheritdoc />
public string GetImageBlurHash(string path)
- => _imageEncoder.GetImageHash(path);
+ {
+ var size = GetImageDimensions(path);
+ if (size.Width <= 0 || size.Height <= 0)
+ {
+ return string.Empty;
+ }
+
+ // We want tiles to be as close to square as possible, and to *mostly* keep under 16 tiles for performance.
+ // One tile is (width / xComp) x (height / yComp) pixels, which means that ideally yComp = xComp * height / width.
+ // See more at https://github.com/woltapp/blurhash/#how-do-i-pick-the-number-of-x-and-y-components
+ float xCompF = MathF.Sqrt(16.0f * size.Width / size.Height);
+ float yCompF = xCompF * size.Height / size.Width;
+
+ int xComp = Math.Min((int)xCompF + 1, 9);
+ int yComp = Math.Min((int)yCompF + 1, 9);
+
+ return _imageEncoder.GetImageBlurHash(xComp, yComp, path);
+ }
/// <inheritdoc />
public string GetImageCacheTag(BaseItem item, ItemImageInfo image)