aboutsummaryrefslogtreecommitdiff
path: root/Emby.Common.Implementations/Net
diff options
context:
space:
mode:
Diffstat (limited to 'Emby.Common.Implementations/Net')
-rw-r--r--Emby.Common.Implementations/Net/DisposableManagedObjectBase.cs74
-rw-r--r--Emby.Common.Implementations/Net/NetSocket.cs97
-rw-r--r--Emby.Common.Implementations/Net/SocketAcceptor.cs127
-rw-r--r--Emby.Common.Implementations/Net/SocketFactory.cs160
-rw-r--r--Emby.Common.Implementations/Net/UdpSocket.cs242
5 files changed, 700 insertions, 0 deletions
diff --git a/Emby.Common.Implementations/Net/DisposableManagedObjectBase.cs b/Emby.Common.Implementations/Net/DisposableManagedObjectBase.cs
new file mode 100644
index 000000000..8476cea32
--- /dev/null
+++ b/Emby.Common.Implementations/Net/DisposableManagedObjectBase.cs
@@ -0,0 +1,74 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading.Tasks;
+
+namespace Emby.Common.Implementations.Net
+{
+ /// <summary>
+ /// Correclty implements the <see cref="IDisposable"/> interface and pattern for an object containing only managed resources, and adds a few common niceities not on the interface such as an <see cref="IsDisposed"/> property.
+ /// </summary>
+ public abstract class DisposableManagedObjectBase : IDisposable
+ {
+
+ #region Public Methods
+
+ /// <summary>
+ /// Override this method and dispose any objects you own the lifetime of if disposing is true;
+ /// </summary>
+ /// <param name="disposing">True if managed objects should be disposed, if false, only unmanaged resources should be released.</param>
+ protected abstract void Dispose(bool disposing);
+
+ /// <summary>
+ /// Throws and <see cref="System.ObjectDisposedException"/> if the <see cref="IsDisposed"/> property is true.
+ /// </summary>
+ /// <seealso cref="IsDisposed"/>
+ /// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="IsDisposed"/> property is true.</exception>
+ /// <seealso cref="Dispose()"/>
+ protected virtual void ThrowIfDisposed()
+ {
+ if (this.IsDisposed) throw new ObjectDisposedException(this.GetType().FullName);
+ }
+
+ #endregion
+
+ #region Public Properties
+
+ /// <summary>
+ /// Sets or returns a boolean indicating whether or not this instance has been disposed.
+ /// </summary>
+ /// <seealso cref="Dispose()"/>
+ public bool IsDisposed
+ {
+ get;
+ private set;
+ }
+
+ #endregion
+
+ #region IDisposable Members
+
+ /// <summary>
+ /// Disposes this object instance and all internally managed resources.
+ /// </summary>
+ /// <remarks>
+ /// <para>Sets the <see cref="IsDisposed"/> property to true. Does not explicitly throw an exception if called multiple times, but makes no promises about behaviour of derived classes.</para>
+ /// </remarks>
+ /// <seealso cref="IsDisposed"/>
+ public void Dispose()
+ {
+ try
+ {
+ IsDisposed = true;
+
+ Dispose(true);
+ }
+ finally
+ {
+ GC.SuppressFinalize(this);
+ }
+ }
+
+ #endregion
+ }
+}
diff --git a/Emby.Common.Implementations/Net/NetSocket.cs b/Emby.Common.Implementations/Net/NetSocket.cs
new file mode 100644
index 000000000..bc012dfe2
--- /dev/null
+++ b/Emby.Common.Implementations/Net/NetSocket.cs
@@ -0,0 +1,97 @@
+using System;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading;
+using Emby.Common.Implementations.Networking;
+using MediaBrowser.Model.Net;
+using MediaBrowser.Model.Logging;
+
+namespace Emby.Common.Implementations.Net
+{
+ public class NetSocket : ISocket
+ {
+ public Socket Socket { get; private set; }
+ private readonly ILogger _logger;
+
+ public bool DualMode { get; private set; }
+
+ public NetSocket(Socket socket, ILogger logger, bool isDualMode)
+ {
+ if (socket == null)
+ {
+ throw new ArgumentNullException("socket");
+ }
+ if (logger == null)
+ {
+ throw new ArgumentNullException("logger");
+ }
+
+ Socket = socket;
+ _logger = logger;
+ DualMode = isDualMode;
+ }
+
+ public IpEndPointInfo LocalEndPoint
+ {
+ get
+ {
+ return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
+ }
+ }
+
+ public IpEndPointInfo RemoteEndPoint
+ {
+ get
+ {
+ return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
+ }
+ }
+
+ public void Close()
+ {
+#if NET46
+ Socket.Close();
+#else
+ Socket.Dispose();
+#endif
+ }
+
+ public void Shutdown(bool both)
+ {
+ if (both)
+ {
+ Socket.Shutdown(SocketShutdown.Both);
+ }
+ else
+ {
+ // Change interface if ever needed
+ throw new NotImplementedException();
+ }
+ }
+
+ public void Listen(int backlog)
+ {
+ Socket.Listen(backlog);
+ }
+
+ public void Bind(IpEndPointInfo endpoint)
+ {
+ var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint);
+
+ Socket.Bind(nativeEndpoint);
+ }
+
+ private SocketAcceptor _acceptor;
+ public void StartAccept(Action<ISocket> onAccept, Func<bool> isClosed)
+ {
+ _acceptor = new SocketAcceptor(_logger, Socket, onAccept, isClosed, DualMode);
+
+ _acceptor.StartAccept();
+ }
+
+ public void Dispose()
+ {
+ Socket.Dispose();
+ }
+ }
+}
diff --git a/Emby.Common.Implementations/Net/SocketAcceptor.cs b/Emby.Common.Implementations/Net/SocketAcceptor.cs
new file mode 100644
index 000000000..d4c6d33e5
--- /dev/null
+++ b/Emby.Common.Implementations/Net/SocketAcceptor.cs
@@ -0,0 +1,127 @@
+using System;
+using System.Net.Sockets;
+using MediaBrowser.Model.Logging;
+using MediaBrowser.Model.Net;
+
+namespace Emby.Common.Implementations.Net
+{
+ public class SocketAcceptor
+ {
+ private readonly ILogger _logger;
+ private readonly Socket _originalSocket;
+ private readonly Func<bool> _isClosed;
+ private readonly Action<ISocket> _onAccept;
+ private readonly bool _isDualMode;
+
+ public SocketAcceptor(ILogger logger, Socket originalSocket, Action<ISocket> onAccept, Func<bool> isClosed, bool isDualMode)
+ {
+ if (logger == null)
+ {
+ throw new ArgumentNullException("logger");
+ }
+ if (originalSocket == null)
+ {
+ throw new ArgumentNullException("originalSocket");
+ }
+ if (onAccept == null)
+ {
+ throw new ArgumentNullException("onAccept");
+ }
+ if (isClosed == null)
+ {
+ throw new ArgumentNullException("isClosed");
+ }
+
+ _logger = logger;
+ _originalSocket = originalSocket;
+ _isClosed = isClosed;
+ _isDualMode = isDualMode;
+ _onAccept = onAccept;
+ }
+
+ public void StartAccept()
+ {
+ Socket dummy = null;
+ StartAccept(null, ref dummy);
+ }
+
+ public void StartAccept(SocketAsyncEventArgs acceptEventArg, ref Socket accepted)
+ {
+ if (acceptEventArg == null)
+ {
+ acceptEventArg = new SocketAsyncEventArgs();
+ acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
+ }
+ else
+ {
+ // socket must be cleared since the context object is being reused
+ acceptEventArg.AcceptSocket = null;
+ }
+
+ try
+ {
+ bool willRaiseEvent = _originalSocket.AcceptAsync(acceptEventArg);
+
+ if (!willRaiseEvent)
+ {
+ ProcessAccept(acceptEventArg);
+ }
+ }
+ catch (Exception ex)
+ {
+ if (accepted != null)
+ {
+ try
+ {
+#if NET46
+ accepted.Close();
+#else
+ accepted.Dispose();
+#endif
+ }
+ catch
+ {
+ }
+ accepted = null;
+ }
+ }
+ }
+
+ // This method is the callback method associated with Socket.AcceptAsync
+ // operations and is invoked when an accept operation is complete
+ //
+ void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
+ {
+ ProcessAccept(e);
+ }
+
+ private void ProcessAccept(SocketAsyncEventArgs e)
+ {
+ if (_isClosed())
+ {
+ return;
+ }
+
+ // http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.acceptasync%28v=vs.110%29.aspx
+ // Under certain conditions ConnectionReset can occur
+ // Need to attept to re-accept
+ if (e.SocketError == SocketError.ConnectionReset)
+ {
+ _logger.Error("SocketError.ConnectionReset reported. Attempting to re-accept.");
+ Socket dummy = null;
+ StartAccept(e, ref dummy);
+ return;
+ }
+
+ var acceptSocket = e.AcceptSocket;
+ if (acceptSocket != null)
+ {
+ //ProcessAccept(acceptSocket);
+ _onAccept(new NetSocket(acceptSocket, _logger, _isDualMode));
+ }
+
+ // Accept the next connection request
+ StartAccept(e, ref acceptSocket);
+ }
+ }
+}
diff --git a/Emby.Common.Implementations/Net/SocketFactory.cs b/Emby.Common.Implementations/Net/SocketFactory.cs
new file mode 100644
index 000000000..70c7ba845
--- /dev/null
+++ b/Emby.Common.Implementations/Net/SocketFactory.cs
@@ -0,0 +1,160 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading.Tasks;
+using Emby.Common.Implementations.Networking;
+using MediaBrowser.Model.Logging;
+using MediaBrowser.Model.Net;
+
+namespace Emby.Common.Implementations.Net
+{
+ public class SocketFactory : ISocketFactory
+ {
+ // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
+ // Be careful to check any changes compile and work for all platform projects it is shared in.
+
+ // Not entirely happy with this. Would have liked to have done something more generic/reusable,
+ // but that wasn't really the point so kept to YAGNI principal for now, even if the
+ // interfaces are a bit ugly, specific and make assumptions.
+
+ private readonly ILogger _logger;
+
+ public SocketFactory(ILogger logger)
+ {
+ if (logger == null)
+ {
+ throw new ArgumentNullException("logger");
+ }
+
+ _logger = logger;
+ }
+
+ public ISocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
+ {
+ try
+ {
+ var addressFamily = family == IpAddressFamily.InterNetwork
+ ? AddressFamily.InterNetwork
+ : AddressFamily.InterNetworkV6;
+
+ var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
+
+ if (dualMode)
+ {
+ socket.DualMode = true;
+ }
+
+ return new NetSocket(socket, _logger, dualMode);
+ }
+ catch (SocketException ex)
+ {
+ throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
+ }
+ }
+
+ #region ISocketFactory Members
+
+ /// <summary>
+ /// Creates a new UDP socket and binds it to the specified local port.
+ /// </summary>
+ /// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
+ public IUdpSocket CreateUdpSocket(int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ return new UdpSocket(retVal, localPort, IPAddress.Any);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
+ /// </summary>
+ /// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns>
+ public IUdpSocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
+
+ var localIp = NetworkManager.ToIPAddress(localIpAddress);
+
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
+ return new UdpSocket(retVal, localPort, localIp);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
+ /// </summary>
+ /// <param name="ipAddress">The multicast IP address to make the socket a member of.</param>
+ /// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param>
+ /// <param name="localPort">The number of the local port to bind to.</param>
+ /// <returns></returns>
+ public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
+ {
+ if (ipAddress == null) throw new ArgumentNullException("ipAddress");
+ if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
+ if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+
+ try
+ {
+#if NET46
+ retVal.ExclusiveAddressUse = false;
+#else
+ // The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
+ // See https://github.com/dotnet/corefx/pull/11509 for more details
+ if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
+ {
+ retVal.ExclusiveAddressUse = false;
+ }
+#endif
+ //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
+
+ var localIp = IPAddress.Any;
+
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
+ retVal.MulticastLoopback = true;
+
+ return new UdpSocket(retVal, localPort, localIp);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ #endregion
+ }
+}
diff --git a/Emby.Common.Implementations/Net/UdpSocket.cs b/Emby.Common.Implementations/Net/UdpSocket.cs
new file mode 100644
index 000000000..b2af9d162
--- /dev/null
+++ b/Emby.Common.Implementations/Net/UdpSocket.cs
@@ -0,0 +1,242 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Net.Sockets;
+using System.Security;
+using System.Threading.Tasks;
+using Emby.Common.Implementations.Networking;
+using MediaBrowser.Model.Net;
+
+namespace Emby.Common.Implementations.Net
+{
+ // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
+ // Be careful to check any changes compile and work for all platform projects it is shared in.
+
+ internal sealed class UdpSocket : DisposableManagedObjectBase, IUdpSocket
+ {
+
+ #region Fields
+
+ private Socket _Socket;
+ private int _LocalPort;
+ #endregion
+
+ #region Constructors
+
+ public UdpSocket(Socket socket, int localPort, IPAddress ip)
+ {
+ if (socket == null) throw new ArgumentNullException("socket");
+
+ _Socket = socket;
+ _LocalPort = localPort;
+ LocalIPAddress = NetworkManager.ToIpAddressInfo(ip);
+
+ _Socket.Bind(new IPEndPoint(ip, _LocalPort));
+ }
+
+ #endregion
+
+ public IpAddressInfo LocalIPAddress
+ {
+ get;
+ private set;
+ }
+
+ #region IUdpSocket Members
+
+ public Task<SocketReceiveResult> ReceiveAsync()
+ {
+ ThrowIfDisposed();
+
+ var tcs = new TaskCompletionSource<SocketReceiveResult>();
+
+ EndPoint receivedFromEndPoint = new IPEndPoint(IPAddress.Any, 0);
+ var state = new AsyncReceiveState(_Socket, receivedFromEndPoint);
+ state.TaskCompletionSource = tcs;
+
+#if NETSTANDARD1_6
+ _Socket.ReceiveFromAsync(new ArraySegment<Byte>(state.Buffer),SocketFlags.None, state.RemoteEndPoint)
+ .ContinueWith((task, asyncState) =>
+ {
+ if (task.Status != TaskStatus.Faulted)
+ {
+ var receiveState = asyncState as AsyncReceiveState;
+ receiveState.RemoteEndPoint = task.Result.RemoteEndPoint;
+ ProcessResponse(receiveState, () => task.Result.ReceivedBytes, LocalIPAddress);
+ }
+ }, state);
+#else
+ _Socket.BeginReceiveFrom(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, ref state.RemoteEndPoint, ProcessResponse, state);
+#endif
+
+ return tcs.Task;
+ }
+
+ public Task SendAsync(byte[] buffer, int size, IpEndPointInfo endPoint)
+ {
+ ThrowIfDisposed();
+
+ if (buffer == null) throw new ArgumentNullException("messageData");
+ if (endPoint == null) throw new ArgumentNullException("endPoint");
+
+ var ipEndPoint = NetworkManager.ToIPEndPoint(endPoint);
+
+#if NETSTANDARD1_6
+
+ if (size != buffer.Length)
+ {
+ byte[] copy = new byte[size];
+ Buffer.BlockCopy(buffer, 0, copy, 0, size);
+ buffer = copy;
+ }
+
+ _Socket.SendTo(buffer, ipEndPoint);
+ return Task.FromResult(true);
+#else
+ var taskSource = new TaskCompletionSource<bool>();
+
+ try
+ {
+ _Socket.BeginSendTo(buffer, 0, size, SocketFlags.None, ipEndPoint, result =>
+ {
+ try
+ {
+ _Socket.EndSend(result);
+ taskSource.TrySetResult(true);
+ }
+ catch (Exception ex)
+ {
+ taskSource.TrySetException(ex);
+ }
+
+ }, null);
+ }
+ catch (Exception ex)
+ {
+ taskSource.TrySetException(ex);
+ }
+
+ //_Socket.SendTo(messageData, new System.Net.IPEndPoint(IPAddress.Parse(RemoteEndPoint.IPAddress), RemoteEndPoint.Port));
+
+ return taskSource.Task;
+#endif
+ }
+
+ #endregion
+
+ #region Overrides
+
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ var socket = _Socket;
+ if (socket != null)
+ socket.Dispose();
+ }
+ }
+
+ #endregion
+
+ #region Private Methods
+
+ private static void ProcessResponse(AsyncReceiveState state, Func<int> receiveData, IpAddressInfo localIpAddress)
+ {
+ try
+ {
+ var bytesRead = receiveData();
+
+ var ipEndPoint = state.RemoteEndPoint as IPEndPoint;
+ state.TaskCompletionSource.SetResult(
+ new SocketReceiveResult
+ {
+ Buffer = state.Buffer,
+ ReceivedBytes = bytesRead,
+ RemoteEndPoint = ToIpEndPointInfo(ipEndPoint),
+ LocalIPAddress = localIpAddress
+ }
+ );
+ }
+ catch (ObjectDisposedException)
+ {
+ state.TaskCompletionSource.SetCanceled();
+ }
+ catch (SocketException se)
+ {
+ if (se.SocketErrorCode != SocketError.Interrupted && se.SocketErrorCode != SocketError.OperationAborted && se.SocketErrorCode != SocketError.Shutdown)
+ state.TaskCompletionSource.SetException(se);
+ else
+ state.TaskCompletionSource.SetCanceled();
+ }
+ catch (Exception ex)
+ {
+ state.TaskCompletionSource.SetException(ex);
+ }
+ }
+
+ private static IpEndPointInfo ToIpEndPointInfo(IPEndPoint endpoint)
+ {
+ if (endpoint == null)
+ {
+ return null;
+ }
+
+ return NetworkManager.ToIpEndPointInfo(endpoint);
+ }
+
+ private void ProcessResponse(IAsyncResult asyncResult)
+ {
+#if NET46
+ var state = asyncResult.AsyncState as AsyncReceiveState;
+ try
+ {
+ var bytesRead = state.Socket.EndReceiveFrom(asyncResult, ref state.RemoteEndPoint);
+
+ var ipEndPoint = state.RemoteEndPoint as IPEndPoint;
+ state.TaskCompletionSource.SetResult(
+ new SocketReceiveResult
+ {
+ Buffer = state.Buffer,
+ ReceivedBytes = bytesRead,
+ RemoteEndPoint = ToIpEndPointInfo(ipEndPoint),
+ LocalIPAddress = LocalIPAddress
+ }
+ );
+ }
+ catch (ObjectDisposedException)
+ {
+ state.TaskCompletionSource.SetCanceled();
+ }
+ catch (Exception ex)
+ {
+ state.TaskCompletionSource.SetException(ex);
+ }
+#endif
+ }
+
+ #endregion
+
+ #region Private Classes
+
+ private class AsyncReceiveState
+ {
+ public AsyncReceiveState(Socket socket, EndPoint remoteEndPoint)
+ {
+ this.Socket = socket;
+ this.RemoteEndPoint = remoteEndPoint;
+ }
+
+ public EndPoint RemoteEndPoint;
+ public byte[] Buffer = new byte[8192];
+
+ public Socket Socket { get; private set; }
+
+ public TaskCompletionSource<SocketReceiveResult> TaskCompletionSource { get; set; }
+
+ }
+
+ #endregion
+
+ }
+}