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-rw-r--r--Emby.Common.Implementations/Net/NetAcceptSocket.cs104
1 files changed, 104 insertions, 0 deletions
diff --git a/Emby.Common.Implementations/Net/NetAcceptSocket.cs b/Emby.Common.Implementations/Net/NetAcceptSocket.cs
new file mode 100644
index 000000000..731ad1b74
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+++ b/Emby.Common.Implementations/Net/NetAcceptSocket.cs
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+using System;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading;
+using Emby.Common.Implementations.Networking;
+using MediaBrowser.Model.Net;
+using MediaBrowser.Model.Logging;
+
+namespace Emby.Common.Implementations.Net
+{
+ public class NetAcceptSocket : IAcceptSocket
+ {
+ public Socket Socket { get; private set; }
+ private readonly ILogger _logger;
+
+ public bool DualMode { get; private set; }
+
+ public NetAcceptSocket(Socket socket, ILogger logger, bool isDualMode)
+ {
+ if (socket == null)
+ {
+ throw new ArgumentNullException("socket");
+ }
+ if (logger == null)
+ {
+ throw new ArgumentNullException("logger");
+ }
+
+ Socket = socket;
+ _logger = logger;
+ DualMode = isDualMode;
+ }
+
+ public IpEndPointInfo LocalEndPoint
+ {
+ get
+ {
+ return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
+ }
+ }
+
+ public IpEndPointInfo RemoteEndPoint
+ {
+ get
+ {
+ return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
+ }
+ }
+
+ public void Connect(IpEndPointInfo endPoint)
+ {
+ var nativeEndpoint = NetworkManager.ToIPEndPoint(endPoint);
+
+ Socket.Connect(nativeEndpoint);
+ }
+
+ public void Close()
+ {
+#if NET46
+ Socket.Close();
+#else
+ Socket.Dispose();
+#endif
+ }
+
+ public void Shutdown(bool both)
+ {
+ if (both)
+ {
+ Socket.Shutdown(SocketShutdown.Both);
+ }
+ else
+ {
+ // Change interface if ever needed
+ throw new NotImplementedException();
+ }
+ }
+
+ public void Listen(int backlog)
+ {
+ Socket.Listen(backlog);
+ }
+
+ public void Bind(IpEndPointInfo endpoint)
+ {
+ var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint);
+
+ Socket.Bind(nativeEndpoint);
+ }
+
+ private SocketAcceptor _acceptor;
+ public void StartAccept(Action<IAcceptSocket> onAccept, Func<bool> isClosed)
+ {
+ _acceptor = new SocketAcceptor(_logger, Socket, onAccept, isClosed, DualMode);
+
+ _acceptor.StartAccept();
+ }
+
+ public void Dispose()
+ {
+ Socket.Dispose();
+ }
+ }
+}