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| author | Luke Pulverenti <luke.pulverenti@gmail.com> | 2017-08-16 02:43:41 -0400 |
|---|---|---|
| committer | Luke Pulverenti <luke.pulverenti@gmail.com> | 2017-08-16 02:43:41 -0400 |
| commit | bfcd1b520fd79b893e721ba916ae5e1656407d2f (patch) | |
| tree | 6a05119800484435fb384da25c6390054a27c3c3 /Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs | |
| parent | e3531534b85aeaaa3e4aaf462d5e77ea142dc762 (diff) | |
merge common implementations and server implementations
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs')
| -rw-r--r-- | Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs new file mode 100644 index 000000000..e9cefa9bc --- /dev/null +++ b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs @@ -0,0 +1,105 @@ +/* ***** BEGIN LICENSE BLOCK ***** + * Version: MPL 1.1/GPL 2.0/LGPL 2.1 + * + * The contents of this file are subject to the Mozilla Public License Version + * 1.1 (the "License"); you may not use this file except in compliance with + * the License. You may obtain a copy of the License at + * http://www.mozilla.org/MPL/ + * + * Software distributed under the License is distributed on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License + * for the specific language governing rights and limitations under the + * License. + * + * The Original Code is Mozilla Universal charset detector code. + * + * The Initial Developer of the Original Code is + * Netscape Communications Corporation. + * Portions created by the Initial Developer are Copyright (C) 2001 + * the Initial Developer. All Rights Reserved. + * + * Contributor(s): + * Shy Shalom <shooshX@gmail.com> + * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) + * Alternatively, the contents of this file may be used under the terms of + * either the GNU General Public License Version 2 or later (the "GPL"), or + * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), + * in which case the provisions of the GPL or the LGPL are applicable instead + * of those above. If you wish to allow use of your version of this file only + * under the terms of either the GPL or the LGPL, and not to allow others to + * use your version of this file under the terms of the MPL, indicate your + * decision by deleting the provisions above and replace them with the notice + * and other provisions required by the GPL or the LGPL. If you do not delete + * the provisions above, a recipient may use your version of this file under + * the terms of any one of the MPL, the GPL or the LGPL. + * + * ***** END LICENSE BLOCK ***** */ + +namespace UniversalDetector.Core +{ + public class EscCharsetProber : CharsetProber + { + private const int CHARSETS_NUM = 4; + private string detectedCharset; + private CodingStateMachine[] codingSM; + int activeSM; + + public EscCharsetProber() + { + codingSM = new CodingStateMachine[CHARSETS_NUM]; + codingSM[0] = new CodingStateMachine(new HZSMModel()); + codingSM[1] = new CodingStateMachine(new ISO2022CNSMModel()); + codingSM[2] = new CodingStateMachine(new ISO2022JPSMModel()); + codingSM[3] = new CodingStateMachine(new ISO2022KRSMModel()); + Reset(); + } + + public override void Reset() + { + state = ProbingState.Detecting; + for (int i = 0; i < CHARSETS_NUM; i++) + codingSM[i].Reset(); + activeSM = CHARSETS_NUM; + detectedCharset = null; + } + + public override ProbingState HandleData(byte[] buf, int offset, int len) + { + int max = offset + len; + + for (int i = offset; i < max && state == ProbingState.Detecting; i++) { + for (int j = activeSM - 1; j >= 0; j--) { + // byte is feed to all active state machine + int codingState = codingSM[j].NextState(buf[i]); + if (codingState == SMModel.ERROR) { + // got negative answer for this state machine, make it inactive + activeSM--; + if (activeSM == 0) { + state = ProbingState.NotMe; + return state; + } else if (j != activeSM) { + CodingStateMachine t = codingSM[activeSM]; + codingSM[activeSM] = codingSM[j]; + codingSM[j] = t; + } + } else if (codingState == SMModel.ITSME) { + state = ProbingState.FoundIt; + detectedCharset = codingSM[j].ModelName; + return state; + } + } + } + return state; + } + + public override string GetCharsetName() + { + return detectedCharset; + } + + public override float GetConfidence() + { + return 0.99f; + } + } +} |
