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| author | BaronGreenback <jimcartlidge@yahoo.co.uk> | 2020-09-05 20:49:04 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-05 20:49:04 +0100 |
| commit | 8439860b2aa38f4f0e8fa243f8efaa9b5a0d0c0b (patch) | |
| tree | 577b5eb958178ccc71e74083cf9871c889ce09fe /Emby.Server.Implementations/AppBase/ConfigurationHelper.cs | |
| parent | e33824d28667df0344420d42032fbb01e9f8f659 (diff) | |
| parent | 9cffa66a015c5200e461f396cd408949591d9552 (diff) | |
Merge branch 'master' into Plugins
Diffstat (limited to 'Emby.Server.Implementations/AppBase/ConfigurationHelper.cs')
| -rw-r--r-- | Emby.Server.Implementations/AppBase/ConfigurationHelper.cs | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/Emby.Server.Implementations/AppBase/ConfigurationHelper.cs b/Emby.Server.Implementations/AppBase/ConfigurationHelper.cs index 0b681fddf..4c9ab33a7 100644 --- a/Emby.Server.Implementations/AppBase/ConfigurationHelper.cs +++ b/Emby.Server.Implementations/AppBase/ConfigurationHelper.cs @@ -1,3 +1,5 @@ +#nullable enable + using System; using System.IO; using System.Linq; @@ -22,7 +24,7 @@ namespace Emby.Server.Implementations.AppBase { object configuration; - byte[] buffer = null; + byte[]? buffer = null; // Use try/catch to avoid the extra file system lookup using File.Exists try @@ -36,19 +38,23 @@ namespace Emby.Server.Implementations.AppBase configuration = Activator.CreateInstance(type); } - using var stream = new MemoryStream(); + using var stream = new MemoryStream(buffer?.Length ?? 0); xmlSerializer.SerializeToStream(configuration, stream); // Take the object we just got and serialize it back to bytes - var newBytes = stream.ToArray(); + byte[] newBytes = stream.GetBuffer(); + int newBytesLen = (int)stream.Length; // If the file didn't exist before, or if something has changed, re-save - if (buffer == null || !buffer.SequenceEqual(newBytes)) + if (buffer == null || !newBytes.AsSpan(0, newBytesLen).SequenceEqual(buffer)) { Directory.CreateDirectory(Path.GetDirectoryName(path)); // Save it after load in case we got new items - File.WriteAllBytes(path, newBytes); + using (var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.Read)) + { + fs.Write(newBytes, 0, newBytesLen); + } } return configuration; |
